# US 2022/0036624 A1 · Animation production system

> Agents: this data is available as JSON from the patentgrep API and MCP server — see https://patentgrep.com/llms.txt

- Number: US 2022/0036624 A1
- Document ID: US20220036624A1
- Status: Published application
- Kind: A1
- Application number: 17/008,410
- Filed: 2020-08-31
- Published: 2022-02-03
- Earliest claimed: 2020-07-29
- Assignees: AniCast RM Inc.
- Applicants: AniCast RM Inc.
- Inventors: Yoshihito KONDOH; Masato MUROHASHI
- Web page: https://patentgrep.com/patent/US20220036624A1

## CPC

- G06T 13/20: Three-dimensional [3D] animation
- G06T 13/40: of characters, e.g. humans, animals or virtual beings
- G06T 15/20: Perspective computation
- G06T 19/20: Editing of three-dimensional [3D] images, e.g. changing shapes or colours, aligning objects or positioning parts
- G06F 3/012: {Head tracking input arrangements}
- G06F 3/0346: with detection of the device orientation or free movement in a three-dimensional [3D] space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
- G06T 2200/24: involving graphical user interfaces [GUIs]
- G06T 2219/2004: Aligning objects, relative positioning of parts
- G06T 2219/2016: Rotation, translation, scaling
- G06T: IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06F: ELECTRIC DIGITAL DATA PROCESSING (computer systems based on specific computational models G06N)

## Abstract

To reduce the burden of animation production, a system for producing an animation in a virtual space, the system comprising: an asset management unit that places a first object and a second object in the virtual space; and a control unit that adjusts size of the second object in accordance with size of the first object

## Claims

### Claim 1

A system for producing an animation in a virtual space, the system comprising:
an asset management unit that places a first object, a second object, and a virtual camera in the virtual space; and
a control unit that adjusts size of the second object in a coordinate system of the virtual space in accordance with sizes of the first object and a field angle of the virtual camera.

### Claim 2 (depends on 1)

The animation production system according to claim 1, wherein the control unit adjusts the height of the second object in accordance with the height of the first object.

### Claim 3

(canceled)

### Claim 4 (depends on 3)

The animation production system according to claim 3, wherein the controller adjusts the size of the second object in the coordinate system of the virtual space to a size equal to or greater than the size of shooting range of the virtual camera.

### Claim 5 (depends on 1)

The animation production system according to claim 1, further comprising a storage unit for storing size data of the first object and the second object, wherein the control unit adjusts the size of the second object using a ratio obtained from the size data of the first object stored in the storage unit and the size of the first object in the virtual space.

### Claim 6 (depends on 5)

The animation production system of claim 5, wherein the size data is height data.

### Claim 7

A method for producing animations in a virtual space, wherein
a computer executes:
a step of placing a first object a second object, and a virtual camera in the virtual space; and
a step of adjusting size of the second object in a coordinate system of the virtual space to size of the first object and size of shooting range of the virtual camera in the coordinate system of the virtual space.

### Claim 8

A non-transitory computer-readable storage medium storing a program for producing an animation in a virtual space,
the program causes a computer to execute:
a step of placing a first object, a second object, and a virtual camera in the virtual space; and
a step of adjusting size of the second object in a coordinate system of the virtual space to size of the first object and size of shooting range of the virtual camera in the coordinate system of the virtual space.
