# US 2022/0036623 A1 · Animation production method

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- Number: US 2022/0036623 A1
- Document ID: US20220036623A1
- Status: Published application
- Kind: A1
- Application number: 17/008,275
- Filed: 2020-08-31
- Published: 2022-02-03
- Earliest claimed: 2020-07-29
- Assignees: AniCast RM Inc.
- Applicants: AniCast RM Inc.
- Inventors: Yoshihito KONDOH; Masato MUROHASHI
- Web page: https://patentgrep.com/patent/US20220036623A1

## CPC

- G06T 13/40: of characters, e.g. humans, animals or virtual beings
- G06T 15/04: Texture mapping
- G06T 19/20: Editing of three-dimensional [3D] images, e.g. changing shapes or colours, aligning objects or positioning parts
- G06T 2219/2004: Aligning objects, relative positioning of parts
- G06T: IMAGE DATA PROCESSING OR GENERATION, IN GENERAL

## Abstract

To allow free animation production in virtual space, an animation production method executing: a step of placing a virtual camera for shooting a character in a virtual space; a step of placing a first plate object with a first image attached as a texture under the foot of the character in response to an instruction from a user; a step of placing a second plate object with a second image attached as a texture in response to an instruction from the user; a step of correcting the posture of the second plate object such that the second plate object is perpendicular to the first plate object; and a step of generating an image captured by the camera.

## Claims

### Claim 1

An animation production method comprising:
a step of placing a virtual camera for shooting a character in a virtual space;
a step of placing a first plate object with a first image attached as a texture under the foot of the character in response to an instruction from a user;
a step of placing a second plate object with a second image attached as a texture in response to the instruction from the user;
a step of correcting a posture of the second plate object such that a plane of the second plate object is perpendicular to a plane of the first plate object; and
a step of generating an image captured by the camera.

### Claim 2 (depends on 1)

The animation production method of claim 1, wherein the second image is an image representing a ground, a road, a floor, a staircase, a bed, or a chair in at least a portion.

### Claim 3 (depends on 1)

An animation production method according to claim 1, the method further comprising:
a step of moving the character in response to the instruction from the user;
a step of correcting the posture of the character so that it is perpendicular to the first or second plate object.

### Claim 4 (depends on 1)

An animation production method according to claim 1, the method further comprising:
a step of placing a directing object including three planes perpendicular to each other in the virtual space; and
a step of correcting a posture of the first plate object so that the first plate object is parallel to any of the three planes.
