# US 2022/0036616 A1 · Animation production system

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- Number: US 2022/0036616 A1
- Document ID: US20220036616A1
- Status: Published application
- Kind: A1
- Application number: 17/008,281
- Filed: 2020-08-31
- Published: 2022-02-03
- Earliest claimed: 2020-07-29
- Assignees: AniCast RM Inc.
- Applicants: AniCast RM Inc.
- Inventors: Yoshihito KONDOH; Masato MUROHASHI
- Web page: https://patentgrep.com/patent/US20220036616A1

## CPC

- G06T 13/20: Three-dimensional [3D] animation
- G02B 27/0172: {characterised by optical features}
- G06F 1/163: {Wearable computers, e.g. on a belt}
- G06F 3/011: {Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching G09B21/00)}
- G06F 3/0338: with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
- G06F 3/0346: with detection of the device orientation or free movement in a three-dimensional [3D] space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
- G06F 3/04847: Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
- G06F 3/0485: Scrolling or panning
- G06F 3/0487: using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06T 19/006: {Mixed reality (object pose determination, tracking or camera calibration for mixed reality G06T7/00)}
- G02B 2027/0138: {comprising image capture systems, e.g. camera}
- G02B 2027/0187: {slaved to motion of at least a part of the body of the user, e.g. head, eye}
- G06T 2200/24: involving graphical user interfaces [GUIs]
- G06T: IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G02B: OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G06F: ELECTRIC DIGITAL DATA PROCESSING (computer systems based on specific computational models G06N)

## Abstract

To take animations in a virtual space, an animation production system comprising: a virtual camera located in a virtual space; a user input detection unit that detects an input of a user from at least one of a head mounted display and a controller which the user mounted; and an operation panel that starts the animation production function displayed in response to the input.

## Claims

### Claim 1

An animation production system comprising:
a virtual camera located in a virtual space;
a user input detection unit that detects an input of a user from at least one of a head mounted display and a controller which the user has mounted; and
an operation panel that starts an animation production function displayed in response to the input, the operation panel placed within the virtual space.

### Claim 2 (depends on 1)

The animation production system according to claim 1, wherein
the operation panel comprises:
an information display unit; and
a lever for scrolling information displayed on the information display unit in response to an operation performed while gripping.

### Claim 3 (depends on 1)

The animation production system according to claim 1, the animation production system further comprising:
an operation processing unit that displays the operation panel in a position visible to the user in response to the input.

### Claim 4 (depends on 3)

The animation production system according to claim 3, wherein the position is where no other object is placed in the virtual space.
