# US 2022/0035447 A1 · Animation production system

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- Number: US 2022/0035447 A1
- Document ID: US20220035447A1
- Status: Published application
- Kind: A1
- Application number: 17/008,150
- Filed: 2020-08-31
- Published: 2022-02-03
- Earliest claimed: 2020-07-29
- Assignees: AniCast RM Inc.
- Applicants: AniCast RM Inc.
- Inventors: Yoshihito KONDOH; Masato MUROHASHI
- Web page: https://patentgrep.com/patent/US20220035447A1

## CPC

- G06F 3/012: {Head tracking input arrangements}
- A63F 13/25: Output arrangements for video game devices
- A63F 13/56: Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
- A63F 13/60: Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- G06F 1/163: {Wearable computers, e.g. on a belt}
- G06F 3/011: {Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching G09B21/00)}
- G06F 3/0325: {using a plurality of light emitters or reflectors or a plurality of detectors forming a reference frame from which to derive the orientation of the object, e.g. by triangulation or on the basis of reference deformation in the picked up image}
- G06F 3/0346: with detection of the device orientation or free movement in a three-dimensional [3D] space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
- G06T 13/40: of characters, e.g. humans, animals or virtual beings
- G06T 13/80: Two-dimensional [2D] animation, e.g. using sprites
- A63F 2300/6607: for animating game characters, e.g. skeleton kinematics
- G06T 2200/24: involving graphical user interfaces [GUIs]
- H04N 5/2224: {related to virtual studio applications}
- G06F: ELECTRIC DIGITAL DATA PROCESSING (computer systems based on specific computational models G06N)
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- G06T: IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- H04N: PICTORIAL COMMUNICATION, e.g. TELEVISION

## Abstract

To enables you to take animations in a virtual space, an animation production system comprising: a virtual camera that shoots a character placed in a virtual space; a user input detection unit that detects an input of a user from at least one of a head mounted display and a controller which the user mounts; a character control unit that controls an action of the character in response to the input; and a preset storage unit that stores an expression of the character, wherein the character control unit sets the expression corresponding to the input that does not affect the action of the character to the character.

## Claims

### Claim 1

An animation production system comprising:
a virtual camera that shoots a character placed in a virtual space;
a user input detection unit that detects an input of a user from at least one of a head mounted display and a controller which the user mounts;
a character control unit that controls an action of the character in response to the input; and
a preset storage unit that stores an expression of the character,
wherein the character control unit sets the expression corresponding to the input that does not affect the action of the character to the character.

### Claim 2 (depends on 1)

The animation production system according to claim 1, wherein
the character control unit registers the expression of the character created by the action of the character in the preset storage unit.

### Claim 3 (depends on 1)

The animation production system according to claim 1, wherein
the character control unit sets the expression to the character in response to an instruction from another user that is different from the user.
