# US 2022/0035154 A1 · Animation production system

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- Number: US 2022/0035154 A1
- Document ID: US20220035154A1
- Status: Published application
- Kind: A1
- Application number: 17/008,137
- Filed: 2020-08-31
- Published: 2022-02-03
- Earliest claimed: 2020-07-29
- Assignees: AniCast RM Inc.
- Applicants: AniCast RM Inc.
- Inventors: Yoshihito KONDOH; Masato MUROHASHI
- Web page: https://patentgrep.com/patent/US20220035154A1

## CPC

- G02B 27/0093: {with means for monitoring data relating to the user, e.g. head-tracking, eye-tracking}
- G06F 3/011: {Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching G09B21/00)}
- G02B 27/017: {Head mounted}
- G06F 3/012: {Head tracking input arrangements}
- G06F 3/013: {Eye tracking input arrangements (G06F3/015 takes precedence)}
- G06F 3/0346: with detection of the device orientation or free movement in a three-dimensional [3D] space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
- G02B 2027/0187: {slaved to motion of at least a part of the body of the user, e.g. head, eye}
- G02B: OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G06F: ELECTRIC DIGITAL DATA PROCESSING (computer systems based on specific computational models G06N)

## Abstract

To enable you to take animations in a virtual space, an animation production system comprising: a virtual camera located in a virtual space; a user input detection unit that detects an input of a user from at least one of a head mounted display and a controller which the user mounts; a character control unit that controls a character disposed in the virtual space in response to the input; a gaze acquiring unit that acquires a gaze of the user; and an operation target switching unit that switches the character to be operated by the user in accordance with the gaze.

## Claims

### Claim 1

An animation production system comprising:
a virtual camera located in a virtual space;
a user input detection unit that detects an input of a user from at least one of a head mounted display and a controller which the user mounts;
a character control unit that controls a character disposed in the virtual space in response to the input;
a gaze acquiring unit that acquires a gaze of the user; and
an operation target switching unit that switches the character to be operated by the user in accordance with the gaze.

### Claim 2 (depends on 1)

The animation production system according to claim 1, wherein
the operation target switching unit switches the operation target to the character where the gaze overlaps for a predetermined period of time.

### Claim 3 (depends on 1)

The animation production system according to claim 1, wherein
the gaze acquiring unit acquires the gazes of both eyes of the user,
the system further comprising a focus acquiring unit that determines a focus of the user based on the gazes, and
the operation target switching unit switches the operation target to the character where the focus overlaps for a predetermined period.
