Device for the implementation of serious games for the prevention and/or treatment of mental disorders
OwnerBenedikt Reinke, Christian Angern +1inventors
InventorsBenedikt Reinke, Christian Angern, Julian Angern
Life of this patent
Estimating the term…
Abstract
Provided is a device for the implementation of serious games, i.e. for the presentation of digital games, which do not serve the purpose of entertainment, but the mediation of therapeutic content in the form of images, films, colors, sounds, etc., but may well contain such elements, for the treatment of mental disorders, whereby an authentic and credible, but also entertaining learning experience is the focus of interest in order to achieve a therapeutic result.
Claims19
A device for the implementation of serious games for the prevention and/or treatment of mental disorders, comprising
- a. At least a facility for the representation of experiential spaces,
- b. Sensors for physiological measurement of body functions,
- c. Facilities for collecting and storing environmental data,
- d. a module for recording and storing subjective raw data,
- e. a module for recording and storing therapeutic guideline values,
- f. Facilities for evaluating sensor and environmental data and raw subjective data to calculate feedback coefficients,
- g. Facilities for automated interpretation of feedback coefficients, taking into account therapeutic benchmarks and deriving a feedback decision,
- h. A module to control the facilities to display experiential spaces in response to the feedback decision,
- i. Facilities for external monitoring of sensor data and feedback decisions, and
- j. Facilities for external manipulation of feedback decisions.
Dependencies are inferred from the claim text.