Gaming system and method providing a class ii bingo game with a player-selectable wild spot feature
AssigneeIgt
InventorsGianpaulo Sorreta, Bradford Brown
Life of this patent
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Abstract
The gaming system and method of the present disclosure provide a Class II bingo game with a player-selectable wild spot feature. Generally, for a play of the Class II bingo game and for each player, the gaming system provides that player a bingo card and enables the player to affirmatively designate up to a designated quantity of spots of the bingo card as wild spots. The wild spots are guaranteed marks. The gaming system then draws bingo numbers until a game-winning pattern is marked on one of the players' bingo cards.
Claims20
A gaming system comprising:
- a processor;
- and
- a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
- determine a first bingo card comprising a plurality of first bingo card spots, wherein each of the first bingo card spots is associated with a different bingo number of a pool of bingo numbers, and each of the first bingo card spots is associated with a different playing card of a deck of playing cards of a simulated Class III card game,
- randomly determine at least two of the first bingo card spots of the first bingo card as potential wild spots,
- independent of the determination of the first bingo card, determine a second bingo card comprising a plurality of second bingo card spots, wherein each of the second bingo card spots is associated with a different bingo number of the pool of bingo numbers, each of the second bingo card spots is associated with a different playing card of the deck of playing cards of the simulated Class III card game, and each second bingo card spot of the second bingo card corresponds to one of the first bingo card spots of the first bingo card,
- cause a display, by a display device, of an initial hand of the simulated Class III card game comprising the playing cards associated with the potential wild spots,
- for each of any potential wild spots associated with any selected playing cards of the initial hand of the simulated Class III card game:
- designate that potential wild spot as a wild spot,
- cause a display, by the display device, of a marking of that designated wild spot on the first bingo card, and
- cause a display, by the display device, of a marking of any second bingo card spots on the second bingo card that corresponds to that designated wild spot on the first bingo card, and
- cause a display, by the display device, of a discarding of any unselected cards of the initial hand of the simulated Class III card game.
A gaming system comprising:
- a processor;
- and
- a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
- determine a first bingo card of a play of a Class II bingo game, the first bingo card comprising a plurality of first bingo card spots, wherein each of the first bingo card spots is associated with a different bingo number of a pool of bingo numbers, and each of the first bingo card spots is associated with a different playing card of a deck of playing cards of a simulated Class III card game,
- randomly determine at least two of the first bingo card spots of the first bingo card as potential wild spots,
- independent of the determination of the first bingo card, determine a second bingo card of the play of the Class II bingo game, the second bingo card comprising a plurality of second bingo card spots, wherein each of the second bingo card spots is associated with a different bingo number of the pool of bingo numbers, each of the second bingo card spots is associated with a different playing card of the deck of playing cards of the simulated Class III card game, and each second bingo card spot of the second bingo card corresponds to one of the first bingo card spots of the first bingo card,
- cause a display, by a display device, of an initial hand of the simulated Class III card game comprising the playing cards associated with the potential wild spots,
- for each of any potential wild spots associated with any selected playing cards of the initial hand of the simulated Class III card game:
- designate that potential wild spot as a wild spot,
- cause a display, by the display device, of a marking of that designated wild spot on the first bingo card, and
- cause a display, by the display device, of a marking of any second bingo card spots on the second bingo card that corresponds to that designated wild spot on the first bingo card,
- cause a display, by the display device, of a discarding of any unselected cards of the initial hand of the simulated Class III card game, and
- determine, based on a bingo number draw from the pool of bingo numbers, an award for the play of the Class II bingo game, wherein the award for the play of the Class II bingo game is determined independent of independent of any of the displayed playing cards of the simulated Class III card game.
A method of operating a gaming system, the method comprising:
- determining, by a processor, a first bingo card comprising a plurality of first bingo card spots, wherein each of the first bingo card spots is associated with a different bingo number of a pool of bingo numbers, and each of the first bingo card spots is associated with a different playing card of a deck of playing cards of a simulated Class III card game,
- randomly determining, by the processor, at least two of the first bingo card spots of the first bingo card as potential wild spots,
- independent of the determination of the first bingo card, determining, by the processor, a second bingo card comprising a plurality of second bingo card spots, wherein each of the second bingo card spots is associated with a different bingo number of the pool of bingo numbers, each of the second bingo card spots is associated with a different playing card of the deck of playing cards of the simulated Class III card game, and each second bingo card spot of the second bingo card corresponds to one of the first bingo card spots of the first bingo card,
- displaying, by a display device, an initial hand of the simulated Class III card game including the playing cards associated with the potential wild spots,
- for each of any potential wild spots associated with any selected playing cards of the initial hand of the simulated Class III card game:
- designating, by the processor, that potential wild spot as a wild spot,
- displaying, by the display device, a marking of that designated wild spot on the first bingo card, and
- displaying, by the display device, a marking of any second bingo card spots on the second bingo card that corresponds to that designated wild spot on the first bingo card, and
- displaying, by the display device, a discarding of any unselected cards of the initial hand of the simulated Class III card game.
Dependencies are inferred from the claim text.