Method for controlling game character
AssigneeNetease (Hangzhou) Network Co., Ltd.
InventorsYan LI, Fei XIE, Zhangpeng TANG, Bin LI
Life of this patent
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AssigneeNetease (Hangzhou) Network Co., Ltd.
InventorsYan LI, Fei XIE, Zhangpeng TANG, Bin LI
Estimating the term…
A method for controlling a game character, comprising following steps: in response to a sliding operation started from an initial position of the skill button, locking the virtual joystick for disabling control of the skill release direction of the game character; monitoring a track of the sliding operation, obtaining a current position P2 of a touch point of the sliding operation, and calculating a vector a; determining whether the vector a meets the condition of |a|>a preset threshold L; if yes, generating a first operating instruction to release a skill in the direction of the vector a; and unlocking the virtual joystick; if no, determining whether the sliding operation has been released; if yes, generating a second operating instruction to release the skill, wherein a release direction is a current orientation of the game character; and unlocking the virtual joystick. The method may effectively reduce a misoperation rate.
A method for controlling a game character, used for controlling the game character by using a virtual control component, wherein the virtual control component comprises a virtual skill button used for controlling skill release of the game character and a virtual joystick used for controlling movement of the game character and controlling a skill release direction of the game character, and the method comprises the following steps:
Dependencies are inferred from the claim text.