Method and System for Rating a Player's Performance in Pressure Situations
AssigneeClutch Hitter, Inc.
InventorRobin T. Miller
Life of this patent
Estimating the term…
Abstract
Illustrative embodiments of the present invention are directed to a method for rating a player's performance in pressure situations. The method includes receiving information about situations associated with a player from at least one information source. The method determines whether the situations are pressure situations based upon fan participation. Using the information from pressure situations, the method calculates at least one pressure situation statistic for the player. The pressure situation statistic is then communicated to a fan.
Claims18
A method for providing improved performance metrics by rating a player's performance in pressure situations, the method comprising:
- receiving, by a server over a computer network via an interface from at least one information source, information about at least one situation associated with a player, the interface configured to receive the information from one or more of the following sources:
- a) game statistics provider devices, b) interactive TVs, c) mobile phones, d) text messages, e) telephones, f) websites, g) sporting organization devices, and h) fantasy sporting organization devices;
- receiving in real-time, by the server from a plurality of user devices over the computer network, a plurality of fan ratings for the at least one situation, each fan rating including (1) a rating whether the at least one situation is a pressure situation and (2) a rating of a performance of the player;
- in a first computer process executing on a processor of the server, comparing in real-time a percentage of fan ratings deeming the at least one situation to be a pressure situation against a threshold to determine whether the at least one situation is a pressure situation;
- in a second computer process executing on the processor of the server, if the at least one situation is determined to be a pressure situation, updating in real-time at least one of (1) a pressure average of the player based on a number of positive pressure contributions by the player and a number of pressure situations associated with the player and (2) a pressure rating of the player based on a value multiplied by an average fan rating of the performance of the player for each pressure situation;
- and
- communicating in real-time, by the server over the computer network to a plurality of servers hosting websites and application services, the websites and application services configured to be accessed by the plurality of user devices of the fans, at least one of the updated pressure average or pressure rating if the at least one situations is determined to be a pressure situation.
A non-transitory computer readable medium encoded with instructions for providing improved performance metrics by rating a player's performance in pressure situations, which when loaded on at least one server, establish processes, comprising:
- receiving, over a computer network via an interface from at least one information source, information about at least one situation associated with a player, the interface configured to receive the information from one or more of the following sources:
- a) game statistics provider devices, b) interactive TVs, c) mobile phones, d) text messages, e) telephones, f) websites, g) sporting organization devices, and h) fantasy sporting organization devices;
- receiving in real-time, from a plurality of user devices over the computer network, a plurality of fan ratings for the at least one situation, each fan rating including (1) a rating whether the at least one situation is a pressure situation and (2) a rating of a performance of the player;
- in a first computer process of the server, comparing in real-time a percentage of fan ratings deeming the at least one situation to be a pressure situation against a threshold to determine whether the at least one situation is a pressure situation;
- in a second computer process of the server, if the at least one situations is determined to be a pressure situation, updating in real-time at least one of (1) a pressure average of the player based on a number of positive pressure contributions by the player and a number of pressure situations associated with the player and (2) a pressure rating of the player based on a summation of a value multiplied by an average fan rating of the performance of the player for each pressure situation;
- and
- communicating in real-time, over the computer network to a plurality of servers hosting websites and application services, the websites and application services configured to be accessed by the plurality of user devices of the fans, at least one of the updated pressure average or pressure rating if the at least one situations is determined to be a pressure situation.
A system for providing improved performance metrics by rating a player's performance in pressure situations, comprising:
- a processor;
- an interface;
- and
- a memory storing instructions executable by the processor to perform processes that include:
- receiving, over a computer network via the interface from at least one information source, information about at least one situation associated with a player, the interface configured to receive the information from one or more of the following sources:
- a) game statistics provider devices, b) interactive TVs, c) mobile phones, d) text messages, e) telephones, f) websites, g) sporting organization devices, and h) fantasy sporting organization devices;
- receiving in real-time, from a plurality of user devices over the computer network, a plurality of fan ratings for the at least one situation in real-time, each fan rating including (1) a rating whether the at least one situation is a pressure situation and (2) a rating of a performance of the player;
- in a first computer process of the system, comparing in real-time a percentage of fan ratings deeming the at least one situation to be a pressure situation against a threshold to determine whether the at least one situation is a pressure situation;
- in a second computer process of the system, if the at least one situations is determined to be a pressure situation, updating in real-time at least one of (1) a pressure average of the player based on a number of positive pressure contributions by the player and a number of pressure situations associated with the player and (2) a pressure rating of the player based on a summation of a value multiplied by an average fan rating of the performance of the player in the inning for each pressure situation;
- and
- communicating in real-time, over the computer network to a plurality of servers hosting websites and application services, the websites and application services configured to be accessed by the plurality of user devices of the fans, at least one of the updated pressure average or pressure rating if the at least one situations is determined to be a pressure situation.
Dependencies are inferred from the claim text.