Video compression system and method for reducing the effects of packet loss over a communication channel
AssigneeSony Interactive Entertainment Inc.
InventorsStephen G. Perlman, Roger van der Laan
Life of this patent
Estimating the term…
Loading patent…
AssigneeSony Interactive Entertainment Inc.
InventorsStephen G. Perlman, Roger van der Laan
Estimating the term…
Methods for hosting low-latency streaming interactive audio/video (A/V) include executing one or more video games or applications on a server communicatively coupled to a data network. Packet streams are received from a plurality of users and routed to the one or more video games. The packet streams include user control input that are used to compute A/V data in response. The A/V data are received from the video games or applications. Portions of the A/V data are compressed in parallel using processing units resulting in low-latency streaming compressed A/V data. The low-latency streaming compressed A/V data are routed to each of the users over a corresponding data network communication channel. The executing of video games, receiving of packet streams and A/V data, compressing portions of the A/V data and routing the compressed A/V data are performed with a latency such that at least one user has the perception that the controlled video game is responding instantly.
A computer-implemented method for streaming interactive audio/video (A/V) data comprising:
A system comprising:
Dependencies are inferred from the claim text.