# US 2021/0344982 A1 · Porting locally processed media data with low latency to a remote client device via various wireless links

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- Number: US 2021/0344982 A1
- Document ID: US20210344982A1
- Status: Published application
- Kind: A1
- Application number: 17/336,144
- Filed: 2021-06-01
- Published: 2021-11-04
- Earliest claimed: 2007-12-05
- Assignees: Sony Interactive Entertainment Inc.
- Applicants: Sony Interactive Entertainment LLC
- Inventors: Donald Gordon; Thomas Paquin; Michael Toy; Mike Roper; Roger van der Laan
- Web page: https://patentgrep.com/patent/US20210344982A1

## CPC

- H04N 21/2402: {Monitoring of the downstream path of the transmission network, e.g. bandwidth available (traffic monitoring in data switching networks H04L43/00; monitoring data switching networks utilization H04L43/0876)}
- A63F 13/32: using local area network [LAN] connections
- A63F 13/327: using wireless networks, e.g. Wi-Fi® or piconet
- A63F 13/335: using Internet
- A63F 13/338: using television networks
- A63F 13/355: Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
- A63F 13/358: Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
- H04L 65/611: for multicast or broadcast (systems for broadcast or conference H04L12/18; arrangements for broadcast or distribution combined with broadcast H04H20/00; arrangements for broadcast applications with a direct linkage to broadcast information or to broadcast space-time H04H60/00; selective distribution of broadcast services, e.g. multimedia broadcast multicast service [MBMS], H04W4/06)
- H04L 65/65: Network streaming protocols, e.g. real-time transport protocol [RTP] or real-time control protocol [RTCP]
- H04L 65/756: adapting media to device capabilities
- H04L 67/131: Protocols for games, networked simulations or virtual reality
- H04N 21/21: Server components or server architectures
- H04N 21/2143: {located in a single building, e.g. hotel, hospital or museum (arrangements specially adapted for plural spots in a confined site in broadcast systems H04H20/63; adaptations for transmission by electric cable for domestic distribution in television systems H04N7/106)}
- H04N 21/23: Processing of content or additional data; Elementary server operations; Server middleware
- H04N 21/23805: {Controlling the feeding rate to the network, e.g. by controlling the video pump}
- H04N 21/2381: Adapting the multiplex stream to a specific network, e.g. an Internet Protocol [IP] network {(transmission of MPEG streams over ATM H04L12/5601)}
- H04N 21/4384: {involving operations to reduce the access time, e.g. fast-tuning for reducing channel switching latency}
- H04N 21/4781: {Games}
- H04N 21/6125: {involving transmission via Internet (transmission by internet of broadcast information H04H60/82)}
- A63F 2300/402: Communication between platforms, i.e. physical link to protocol
- A63F 2300/513: server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
- A63F 2300/538: for performing operations on behalf of the game client, e.g. rendering
- A63F 2300/552: for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
- H04N 7/106: {for domestic distribution}
- H04W 84/12: WLAN [Wireless Local Area Networks]
- H04W 88/14: Backbone network devices
- H04N: PICTORIAL COMMUNICATION, e.g. TELEVISION
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- H04L: TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION (arrangements common to telegraphic and telephonic communication H04M)
- H04W: WIRELESS COMMUNICATION NETWORKS (broadcast communication H04H; communication systems using wireless links for non-selective communication, e.g. wireless extensions H04M1/72)

## Abstract

Systems, methods, and computer-readable media for porting locally processed media data with low latency to a remote client device via various wireless links are provided. In one example embodiment, a transceiver module may include a local network interface and a controller that may receive a client control signal from a client device over a wireless local area network via the local network interface, transmit a media control signal based on the client control signal to a media device, receive media data based on the media control signal from the media device, and transmit to the client device over the wireless local area network via the local network interface client data based on the media data and a low-latency compression technique. The receipt of the media data and transmission of the client data may be accomplished with substantially no detectable latency. Additional embodiments are also provided.

## Claims

### Claim 1

A transceiver for streaming, comprising:
a data port communicatively coupled to a hosting service for receiving video content that is uncompressed from the hosting service;
an encoder for encoding the video content that is uncompressed to generate encoded video content; and
a local network interface communicatively coupled to a client device for streaming the encoded video content to the client device through a communication network.

### Claim 2 (depends on 1)

The transceiver of claim 1,
wherein the communication network comprises a wireless local network.

### Claim 3 (depends on 1)

The transceiver of claim 1,
wherein the data port is directly coupled to the hosting service.

### Claim 4 (depends on 1)

The transceiver of claim 1,
wherein the data port is coupled to the hosting service through a wired connection.

### Claim 5 (depends on 1)

The transceiver of claim 1,
wherein the data port is coupled to the hosting service through a wireless connection.

### Claim 6 (depends on 1)

The transceiver of claim 1, further comprising:
a controller for establishing a communication interface between the transceiver and the hosting service, wherein the hosting service is configured for generating the video content by executing an application responsive to user input associated with a user.

### Claim 7 (depends on 6)

The transceiver of claim 6, wherein the network interface includes:
a second data port communicatively coupled to the client device for receiving a control signal as the user input.

### Claim 8 (depends on 7)

The transceiver of claim 7, further comprising:
a third data port communicatively coupled to the hosting service for forwarding the control signal for purposes of executing the application.

### Claim 9 (depends on 7)

The transceiver module of claim 7,
wherein the data port is bi-directional and is configured for forwarding the control signal for purposes of executing the application.

### Claim 10 (depends on 6)

The transceiver of claim 6,
wherein the controller is configured for establishing a second communication interface between the transceiver and the client device.

### Claim 11 (depends on 10)

The transceiver of claim 10,
wherein the controller is configured to translate a control signal received from the client device as the user input to a format compatible for execution of the gaming application.

### Claim 12 (depends on 1)

The transceiver of claim 1, wherein the local network interface includes:
a second data port communicatively coupled to the client device through the communication network for streaming the encoded video content.

### Claim 13 (depends on 1)

The transceiver of claim 1, further comprising:
a housing configured to encapsulate the transceiver,
wherein the housing is separate from the hosting service.
