# US 2021/0344972 A1 · Multi-camera live-streaming method and devices

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- Number: US 2021/0344972 A1
- Document ID: US20210344972A1
- Status: Published application
- Kind: A1
- Application number: 17/374,874
- Filed: 2021-07-13
- Published: 2021-11-04
- Earliest claimed: 2018-11-24
- Inventors: Robert Bradley Burkhart; Peter Christian Maurer
- Web page: https://patentgrep.com/patent/US20210344972A1

## CPC

- H04N 21/21805: {enabling multiple viewpoints, e.g. using a plurality of cameras}
- H04N 7/181: {for receiving images from a plurality of remote sources}
- H04N 21/2187: Live feed
- H04N 21/25883: {being end-user demographical data, e.g. age, family status or address (arrangements for identifying locations of users in broadcast systems H04H60/52)}
- H04N 21/25891: {being end-user preferences (retrieval of video data in a video database based on user preferences G06F16/739; arrangements for recognizing users' preferences H04H60/46; user profiles in network data switching protocols H04L67/306; processing of user preferences or user profiles in wireless networks H04W8/18)}
- H04N 21/2668: Creating a channel for a dedicated end-user group, e.g. insertion of targeted commercials based on end-user profiles {(information retrieval from the Internet by querying with filtering and personalisation G06F16/9535; arrangements for replacing or switching information during the broadcast H04H20/10; push services over packet-switching network H04L12/1859; adaptation of message content in packet-switching networks H04L51/063)}
- H04N 21/812: {involving advertisement data (advertising per se G06Q30/02)}
- H04N 21/8549: Creating video summaries, e.g. movie trailer {(retrieval in video databases by using presentations in form of a video summary G06F16/739)}
- H04N: PICTORIAL COMMUNICATION, e.g. TELEVISION

## Abstract

The embodiments disclose a method including capturing video footage of a youth sports event using at least one video camera with a mobile application installed, transmitting to at least one network server with internet and WI-FI connectivity mobile application multi-camera live-streaming video camera captured game footage, recording on at least one database coupled to the network server at least one video camera mobile application multi-camera live-streaming video camera captured game footage, using at least one network computer coupled to at least one network server configured for processing and displaying multi-camera live-streaming video camera captured game footage for live video streaming game broadcast on a plurality of subscribed viewer digital devices, and mixing advertising into the processed multi-camera live-streaming video camera captured game footage broadcast using the at least one network computer.

## Claims

### Claim at position 1

1-20. (canceled)

### Claim 21

A method, comprising:
providing crowd-based users with a collaboration app for use with their respective smart devices for capturing automatically multiple different live streaming video views of players participating in a sporting event;
providing a server database connected to the collaboration app for recording the video views from the respective smart devices of the crowd-based users;
tracking automatically a piece of sports equipment used in the sporting event by the players with an electronic sports equipment recognition tracking system; and
synchronizing the tracked sports equipment and the recorded video views to each other to determine the preferred views and the tracked sports equipment of the players to use to calculate predetermined analytical data related to performance of the players.

### Claim 22 (depends on 21)

The method of claim 21, further comprising using at least one network computer coupled to the at least one network server configured for processing and synchronizing the captured streaming video footage different viewpoints and camera angles.

### Claim 23 (depends on 21)

The method of claim 21, further comprising providing at least one OCR device to convert the field of play line markings into an electronic graphic overlay of the field of play to use in the network for synchronizing different viewpoints and camera angles.

### Claim 24 (depends on 21)

The method of claim 21, further comprising providing the calculated predetermined analytical data related to performance of the players in scouting information.

### Claim 25 (depends on 21)

The method of claim 21, further comprising using at least one digital processor for calculating the physical movement, proximity, actual path, speed, projected path, time duration and distance information for analyzing player performance and creating scouting information for each player.

### Claim 26 (depends on 21)

The method of claim 21, further comprising providing a network server, including at least one digital processor, at least one video device, and at least one OCR device for identifying matching points on the adjacent camera viewpoints.

### Claim 27 (depends on 21)

The method of claim 21, wherein collaboration app captured GPS coordinates include elevations.

### Claim 28 (depends on 21)

The method of claim 21, further comprising using at least one digital processor configured for calculating a projected path of a basic sport piece of equipment across an electronic overlay superimposed on captured multi-camera live-streaming video images.

### Claim 29 (depends on 21)

The method of claim 21, further comprising providing at least one video device for matching the sports equipment being tracked to the GPS coordinates of the electronic graphic overlay of the field of play.

### Claim 30 (depends on 21)

The method of claim 21, further comprising using at least one video device and at least one database coupled to the network server for storing sizes, shapes, materials and colors of basic sports equipment including footballs, baseballs, tennis balls, hockey pucks and others configured for identifying and locating a basic sports equipment using the video recognition device.

### Claim 31

An apparatus, comprising:
a plurality of mobile devices of crowd-based users, each having a collaboration app operating a video camera, wherein each video camera captures a plurality of viewpoints of video footage of a same live sporting event;
at least one data base for collaborating captured different video viewpoints with crowd based shared streaming video footage from other subscribers personal digital device with the collaboration app installed;
wherein the collaboration apps on each mobile device is configured to coordinate the viewpoints of the video footage and present multi-camera viewpoints and live-streaming video footage of the live event;
at least one network computer coupled to the at least one network server configured for processing and synchronizing the captured streaming video footage different viewpoints and camera angles;
at least one server processor for synchronizing the tracked sports equipment and the recorded video views to each other to determine the preferred views and the tracked sports equipment of the players to use to calculate predetermined analytical data related to performance of the players;
an electronic sports equipment recognition tracking device coupled to the collaboration app configured to track physical movement, proximity and actual path information and calculate speed, projected path, time duration and distance information of a piece of sports equipment in relation to each player and a playing area during the live sporting event;
wherein the physical movement, proximity, actual path, speed, projected path, time duration and distance information is used for analyzing player performance and creating scouting information for each player; and
at least one database for recording multi-camera live-streaming video camera captured game footage of interviews with sports coaches and players.

### Claim 32 (depends on 11)

The apparatus of claim 11, further comprising at least one digital processor coupled to the at least one network server configured for evaluating the size of a piece of sports equipment image versus a standardized size for calculating a range finder calculation for a zooming setting using the collaboration app.

### Claim 33 (depends on 11)

The apparatus of claim 11, wherein the collaboration apps are configured for mode features including record, live-streaming, full reel playback and highlights playback.

### Claim 34 (depends on 11)

The apparatus of claim 11, wherein the collaboration apps are configured for display mode features including replay, split screen, slo-mo and zoom.

### Claim 35 (depends on 11)

The apparatus of claim 11, further comprising at least one advertising database for storing and retrieving advertising for multi-camera live-streaming video camera captured game footage broadcast mixing.

### Claim 36

An apparatus, comprising:
a collaboration app installed at least one video camera including a drone mounted video camera configured for capturing multi-camera live-streaming video camera aerial viewpoint captured game footage of a live school sporting event;
at least one database coupled to the network server configured for recording drone-based and crowd-based multi-camera live-streaming video camera captured game footage of an event received from the collaboration app installed multi-camera live-streaming video camera of the crowd-based users;
at least one network computer coupled to the at least one network server configured for displaying multi-camera live-streaming video camera captured game footage on a plurality of subscribed viewer digital devices;
an electronic sports equipment recognition tracking device coupled to the collaboration app configured to track a piece of sports equipment in relation to each player and a playing area;
wherein the physical movement, proximity, actual path, speed, projected path, time duration and distance information is used for analyzing player performance and creating scouting information for each player;
at least one server processor for synchronizing the tracked sports equipment and the recorded video views to each other to determine the preferred views and the tracked sports equipment of the players to use to calculate predetermined analytical data related to performance of the players;
at least one database for recording footage that can then be shared with subscribers including collegiate scouts; and
at least one collaboration app configured to indicate one or more of the viewpoints having a predetermined preferred view of the live sporting event based on the physical movement and player proximity information.

### Claim 37 (depends on 16)

The apparatus of claim 16, further comprising at least one computer for determining angles, elevations, direction, and speed of a sports piece of equipment and players in proximity to the sports piece of equipment.

### Claim 38 (depends on 16)

The apparatus of claim 16, wherein the physical movement, proximity, actual path, speed, projected path, time duration and distance information is used for analyzing player performance and creating scouting information for each player.

### Claim 39 (depends on 16)

The apparatus of claim 16, further comprising the collaboration app installed on at least one video camera configured for capturing multi-camera live-streaming video camera captured game footage of interviews with sports coaches and players.

### Claim 40 (depends on 16)

The apparatus of claim 16, further comprising the collaboration app installed on a drone mounted video camera configured for recording elevation, speed, and direction of the aerial viewpoint for use in determining data for synchronizing multiple video footage viewpoints and camera angles.
