Systems and methods for using a distributed game engine
AssigneeSony Interactive Entertainment Inc.
InventorRoelof Roderick Colenbrander
Life of this patent
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AssigneeSony Interactive Entertainment Inc.
InventorRoelof Roderick Colenbrander
Estimating the term…
A method for using a distributed game engine includes receiving a request from a user account via a computer network to play a game, identifying processing power assignment for the user account, and determining node assembly for the user account to utilize two or more processing nodes for the play of the game based on the processing power assignment. The method further includes initializing the two or more processing nodes for execution of the game for the user account. The operation of initializing is performed to set up a transfer of processing code for the game from one processing nods to another processing node. The method includes defining an internal communication channel between the two or more processing nodes for exchange of state information of the game. The exchange of state information is performed to enable shared processing of the game by the two or more nodes.
A server system for facilitating a play of a game, comprising:
A method for facilitating a play of a game, comprising
A computer readable medium storing program instructions for using a plurality of server nodes for facilitating a play of a game, wherein execution of the program instructions by one or more processors of a computer system causes one or more processors to carry out a plurality of operations of:
Dependencies are inferred from the claim text.