# US 2021/0275909 A1 · Gaming Machine With Floating Mid-Screen Input Deck

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- Number: US 2021/0275909 A1
- Document ID: US20210275909A1
- Status: Published application
- Kind: A1
- Application number: 17/328,604
- Filed: 2021-05-24
- Published: 2021-09-09
- Earliest claimed: 2017-08-10
- Assignees: SG Gaming, Inc.
- Applicants: SG Gaming, Inc.
- Inventors: Robert James GLENN, II; Christian Louis CASTRO; Paul Michael LESLEY
- Web page: https://patentgrep.com/patent/US20210275909A1

## CPC

- A63F 13/25: Output arrangements for video game devices
- G07F 17/32: for games, toys, sports, or amusements
- G07F 17/3211: {Display means}
- G07F 17/3223: {Architectural aspects of a gaming system, e.g. internal configuration, leader-follower, wireless communication}
- A63F 13/90: Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

An inventive gaming machine is disclosed that includes a floating, mid-screen input deck positioned facing an active display region. The gaming machine positions the input deck relative to the active display region such that a part of the active display region extends below the input deck. The gaming machine implements a large active display region within a relatively compact envelope. The gaming machine further provides an ergonomically superior gaming machine configuration that enables a player to view the full extent of the active display region while requiring minimal head and eye movements.

## Claims

### Claim 1

A gaming machine comprising:
an active display region having an upper boundary and a lower boundary, the active display region facing a player viewing position;
a display housing supporting the active display region;
a pedestal extending upwards and outwards from the display housing below the active display region, wherein the pedestal is spaced apart from the active display region; and
an input deck supported by the pedestal and imposed between the player viewing position and the active display region, the input deck spaced apart from the active display region and configured to receive inputs from a player at the player viewing position, the input deck having an edge proximal to the active display region that intersects an imaginary horizontal plane disposed between the upper and lower boundaries of the active display region;
wherein, the active display region subtends an angle of at least fifteen degrees from the horizontal plane to the lower boundary, measured through a vertex at the intersection of the edge and the imaginary horizontal plane.

### Claim 2 (depends on 1)

The gaming machine of claim 1, wherein the pedestal extends from a foot of the display housing, the foot of the display housing configured to contact a ground surface below the gaming machine.

### Claim 3 (depends on 2)

The gaming machine of claim 2, wherein the pedestal extends from the foot of the display housing near the ground surface.

### Claim 4

The gaming machine of 1, wherein the pedestal includes a distal end for supporting the input deck and a proximal end coupled to the display housing, wherein the proximal end is spaced apart from the active display region.

### Claim 5 (depends on 4)

The gaming machine of claim 4, wherein the pedestal extends diagonally from the proximal end to the distal end.

### Claim 6 (depends on 4)

The gaming machine of claim 4, wherein the pedestal extends linearly from the proximal end to the distal end.

### Claim 7 (depends on 1)

The gaming machine of claim 1, wherein the edge is offset by a range of 25 inches to 35 inches from the active display region measured along the imaginary horizontal plane.

### Claim 8 (depends on 1)

The gaming machine of claim 1, wherein the angle is between 25 degrees and 50 degrees.

### Claim 9 (depends on 1)

The gaming machine of claim 1, wherein at least fifteen percent of the active display region extends below the horizontal plane.

### Claim 10 (depends on 9)

The gaming machine of claim 9, wherein between fifteen percent and twenty percent of the active display region extends below the horizontal plane.

### Claim 11

A method of configuring a gaming machine for play of a wagering game, the method comprising:
providing an active display region with an upper boundary and a lower boundary, the active display region indicating a range of player viewing positions facing the active display region;
providing a display housing supporting the active display region;
providing a pedestal extending upwards and outwards from the display housing below the active display region, wherein the pedestal is spaced apart from the active display region;
providing an input deck supported by the pedestal and imposed between the player viewing position and the active display region, the input deck spaced apart from the active display region and configured to receive inputs from a player at the player viewing position, the input deck having an edge proximal to the active display region that intersects an imaginary horizontal plane disposed between the upper and lower boundaries of the active display region, wherein at least fifteen percent of the active display region extends below the horizontal plane;
presenting visual content on the active display region; and
receiving inputs at the input deck from a player within the range of player viewing positions, the inputs being associated with the visual content presented on the active display region.

### Claim 12 (depends on 11)

The method of claim 11, wherein the pedestal extends from a foot of the display housing, the foot of the display housing configured to contact a ground surface.

### Claim 13 (depends on 12)

The method of claim 12, wherein the pedestal extends from the foot of the display housing near the ground surface.

### Claim 14 (depends on 11)

The method of claim 11, wherein the pedestal includes a distal end for supporting the input deck and a proximal end coupled to the display housing, wherein the proximal end is spaced apart from the active display region.

### Claim 15 (depends on 14)

The method of claim 14, wherein the pedestal extends diagonally from the proximal end to the distal end.

### Claim 16 (depends on 14)

The method of claim 14, wherein the pedestal extends linearly from the proximal end to the distal end.

### Claim 17 (depends on 11)

The method of claim 11, wherein the edge is offset by a range of 25 inches to 35 inches from the active display region measured along the imaginary horizontal plane.

### Claim 18 (depends on 11)

The method of claim 11, wherein between fifteen percent and twenty percent of the active display region extends below the horizontal plane.

### Claim 19 (depends on 11)

The method of claim 11; wherein the active display region subtends an angle of at least fifteen degrees from the horizontal plane to the lower boundary, measured through a vertex at the intersection of the edge and the imaginary horizontal plane.

### Claim 20 (depends on 19)

The method of claim 19, wherein the angle is between 25 degrees and 50 degrees.
