# US 2021/0275901 A1 · Game Systems And Methods

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- Number: US 2021/0275901 A1
- Document ID: US20210275901A1
- Status: Published application
- Kind: A1
- Application number: 17/235,851
- Filed: 2021-04-20
- Published: 2021-09-09
- Earliest claimed: 2018-06-20
- Inventors: Steven Thomas Holmes
- Web page: https://patentgrep.com/patent/US20210275901A1

## CPC

- A63F 3/00075: {War games}
- A63F 3/00643: {Electric board games; Electric features of board games (electric word or number games A63F3/0421; computer chess G06F; electric raffle games A63F3/081)}
- A63F 3/00697: {Playing pieces}
- A63F 9/24: Games using electronic circuits not otherwise provided for
- A63F 13/245: specially adapted to a particular type of game, e.g. steering wheels
- A63F 13/95: Storage media specially adapted for storing game information, e.g. video game cartridges
- A63F 13/58: by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
- A63F 2003/00662: {with an electric sensor for playing pieces (A63F2009/2444 takes precedence)}
- A63F 2009/2419: {Optical}
- A63F 2009/242: {Bar codes}
- A63F 2009/2442: {Sensors or detectors}
- A63F 2009/2489: {by radio transmitters, e.g. using RFID}
- A63F 2300/6045: for mapping control signals received from the input arrangement into game commands
- A63H 2200/00: Computerized interactive toys, e.g. dolls
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63H: TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS

## Abstract

Example game systems and methods are described. In one implementation, a sensing device determines an identity of a game piece in a physical space and detects a movement action associated with the game piece. A computing device calculates a distance and direction associated with the movement action and determines a result of the movement action based on the distance, the direction, and the identity of the game piece.

## Claims

### Claim 1

A method comprising:
detecting, by a sensing device, a movement action associated with a game piece in a physical space by detecting a movement of the sensing device;
calculating, by a computing device, a distance and direction associated with the movement action; and
determining, by the computing device, a result of the movement action based on the distance, the direction, and the identity of the game piece.

### Claim 2 (depends on 1)

The method of claim 1, wherein the game piece engages with a second game piece in the physical space.

### Claim 3 (depends on 1)

The method of claim 1, wherein the movement action includes at least one of a horizontal movement of the game piece, a vertical movement of the game piece, or a combination of a horizontal and vertical movement of the game piece.

### Claim 4 (depends on 1)

The method of claim 1, wherein the movement action is defined by moving the sensing device along a proposed path of the game piece.

### Claim 5 (depends on 1)

The method of claim 1, further comprising:
communicating the result of the movement action to a second computing device in the physical space.

### Claim 6 (depends on 5)

The method of claim 5, wherein the second computing device is associated with a second game piece in the physical space.

### Claim 7 (depends on 1)

The method of claim 1, further comprising:
communicating the result of the movement action to a remote computing system located outside the physical space.

### Claim 8 (depends on 1)

The method of claim 1, wherein determining the identity of the game piece includes at least one of determining an RFID (Radio-Frequency Identification) associated with the game piece, capturing an image of the game piece, identifying a Bluetooth low energy beacon associated with the game piece, identifying a pulsed light pattern emitted by the game piece, or analyzing a visual code associated with the game piece.

### Claim 9 (depends on 1)

The method of claim 1, further comprising:
determining, by the computing device, whether any obstacles are present along a movement path of the game piece.

### Claim 10 (depends on 1)

The method of claim 1, wherein the sensing device is at least one of a mobile computing device, a camera, an RFID (Radio-Frequency Identification) sensor, or an IMU (Inertial Measurement Unit).

### Claim 11 (depends on 1)

The method of claim 1, wherein the sensing device is incorporated into the computing device.

### Claim 12 (depends on 1)

The method of claim 1, wherein the sensing device is associated with the game piece.

### Claim 13

An apparatus comprising:
a sensing device configured to detect movement of a first game piece or a second game piece in a physical space by detecting a movement of the sensing device, the sensing device further configured to calculate a distance and direction associated with the movement action; and
a computing device configured to determine a result of an interaction between the first game piece and the second game piece based on the distance, the direction, an identity of the first game piece, and an identity of the second game piece.

### Claim 14 (depends on 13)

The apparatus of claim 13, wherein the sensing device determines the identity of the first game piece by performing at least one of determining an RFID (Radio-Frequency Identification) associated with the game piece, capturing an image of the game piece, identifying a Bluetooth low energy beacon associated with the game piece, identifying a pulsed light pattern emitted by the game piece, or analyzing a visual code associated with the game piece

### Claim 15 (depends on 13)

The apparatus of claim 13, wherein the sensing device is at least one of a mobile computing device, a camera, an RFID (Radio-Frequency Identification) sensor, or an IMU (Inertial Measurement Unit).

### Claim 16 (depends on 13)

The apparatus of claim 13, further comprising:
a communication module configured to communicate the result of the interaction to a remote computing system located outside the physical space.

### Claim 17 (depends on 13)

The apparatus of claim 13, wherein the sensing device is further configured to detect a movement action associated with the first game piece or the second game piece.

### Claim 18

A method comprising:
identifying an interaction between a first game piece and a second game piece in a physical space by detecting a movement action of at least one of the first game piece and the second game piece based on a movement of a sensing device;
calculating, by a computing device, a result of the interaction between the first game piece and the second game piece; and
updating, by the computing device, game data associated with the first game piece and the second game piece based on the result of the interaction.

### Claim 19 (depends on 18)

The method of claim 18, further comprising:
communicating the result of the interaction to a second computing device in the physical space.

### Claim 20 (depends on 18)

The method of claim 18, wherein the sensing device is at least one of a mobile computing device, a camera, an RFID (Radio-Frequency Identification) sensor, or an IMU (Inertial Measurement Unit).
