Multi-function symbol accumulation sequences
AssigneeIgt
InventorKlaus Hufnagl-Abraham
Life of this patent
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Abstract
In various embodiments, the present disclosure relates generally to gaming systems and methods that provide a first game sequence including an accumulation of designated symbols during a plurality of sequential plays of one or more of a plurality of different games of the first game sequence. In various embodiments, the gaming system determines which of the plurality of different games are employed for each play of a game of the first game sequence based on the quantity of accumulated symbols for that first game sequence prior to the start of that game play.
Claims20
A gaming system comprising:
- a processor;
- and
- a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
- cause a display, by a display device, of a first game sequence comprising a plurality of plays of a plurality of different games;
- accumulate any designated symbols that are generated and displayed during the displayed first game sequence, wherein for each of the plurality of plays of the plurality of different games of the first game sequence, which of the different games is played depends of a quantity of the designated symbols accumulated during the first game sequence prior to a start of that play;
- cause a display, by the display device, of any determined awards for the plays of the different games of the first game sequence;
- responsive to an accumulation of a designated quantity of the designated symbols, cause a display, by the display device, of a second game sequence that employs the accumulated designated quantity of designated symbols;
- and
- cause a display, by the display device, of any determined awards for the second game sequence.
A gaming system comprising:
- a processor;
- and
- a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
- responsive to a first occurrence of a game triggering event:
- cause a display, by a display device, of a first play of a first game comprising a display of a first set of symbols generated from a plurality of different symbols, the plurality of different symbols comprising a plurality of designated symbols,
- determine any awards for the first play of the first game based on the first set of symbols,
- cause a display, by the display device, of any determined awards for the first play of the first game, and
- accumulate any of the displayed designated symbols from the first play of the first game;
- responsive to a second occurrence of the game triggering event:
- responsive to less than a first designated quantity of the designated symbols being accumulated from the first play of the first game:
- cause a display, by the display device, of a second play of the first game comprising a display of a second set of symbols generated from the plurality of different symbols,
- determine any awards for the second play of the first game based on the second set of symbols,
- cause a display, by the display device, of any determined awards for the second play of the first game, and
- accumulate any of the displayed designated symbols from the second play of the first game;
- and
- responsive to the first designated quantity of the designated symbols being accumulated from the first play of the first game:
- cause a display, by the display device, of a first play of a second game comprising a display of a third set of symbols generated from the plurality of different symbols, wherein the first play of the second game has a greater likelihood of displaying any of the designated symbols than the second play of the first game,
- determine any awards for the first play of the second game based on the third set of symbols,
- cause a display, by the display device, of any determined awards for the first play of the second game, and
- accumulate any of the displayed designated symbols from the first play of the second game;
- and
- responsive to an occurrence of an accumulation of a second game triggering designated quantity of the designated symbols:
- cause a display, by the display device, of a second game sequence that employs the accumulated designated quantity of designated symbols;
- and
- cause a display, by the display device, of any determined awards for the second game sequence.
A method of operating a gaming system, said method comprising:
- causing a display, by a display device, of a first game sequence comprising a plurality of plays of a plurality of different games;
- accumulating, by a processor, any designated symbols that are generated and displayed during the displayed first game sequence, wherein for each of the plurality of plays of the plurality of different games of the first game sequence, which of the different games is played depends of a quantity of the designated symbols accumulated during the first game sequence prior to a start of that play;
- causing a display, by the display device, of any determined awards for the plays of the different games of the first game sequence;
- responsive to an accumulation of a designated quantity of the designated symbols, causing a display, by the display device, of a second game sequence that employs the accumulated designated quantity of designated symbols;
- and
- causing a display, by the display device, of any determined awards for the second game sequence.
Dependencies are inferred from the claim text.