# US 2021/0241583 A1 · System and method of conducting games or betting as a proxy, with ease of access

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- Number: US 2021/0241583 A1
- Document ID: US20210241583A1
- Status: Published application
- Kind: A1
- Application number: 17/235,931
- Filed: 2021-04-20
- Published: 2021-08-05
- Earliest claimed: 2016-07-17
- Inventors: Sean Malek
- Web page: https://patentgrep.com/patent/US20210241583A1

## CPC

- G07F 17/3288: {Betting, e.g. on live events, bookmaking}
- G07F 17/3211: {Display means}
- G07F 17/3223: {Architectural aspects of a gaming system, e.g. internal configuration, leader-follower, wireless communication}
- G07F 17/3227: {Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters}
- G07F 17/323: {wherein the player is informed, e.g. advertisements, odds, instructions}
- G07F 17/3239: {Tracking of individual players}
- G07F 17/3244: {Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes}
- G07F 17/3251: {involving media of variable value, e.g. programmable cards, programmable tokens}
- G07F 17/3255: {Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements}
- G07F 17/3258: {Cumulative reward schemes, e.g. jackpots}
- G07F 17/326: {Game play aspects of gaming systems}
- G07F 17/3276: {wherein the players compete, e.g. tournament}
- G07F 17/3293: {Card games, e.g. poker, canasta, black jack}
- G07F 17/34: depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines
- G07F 17/3209: {Input means, e.g. buttons, touch screen}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

To bring the excitement to the people (majority, who are not experts in games), we present the examples, described here, for one person to be able to bet on and be part of the deal and excitement for a third party, as his agent, proxy, or shadow. Some other examples are: one-link connectivity for easy registration and betting, connection and integration of social networks, Game of skills and/or chance, TV show integration, Player vs player situations, One-click betting/linking/functioning/triggering or OCB, Tipster scheme, a website belonging to our platform, Charity scheme, Pari-mutuel betting in our environment (all bets of a type in a pool, where any winning can be shared, after the house or casino deduction for fees), Proposition betting in our environment, and Multiple leg/parameter situation (where only a subset of decisions is relied upon on a 3rd party, and the rest are decided by the 1st party, herself).

## Claims

### Claim 1

A method of conducting a game of chance and/or skills, said method comprising the steps of:
providing a link to a betting site for redirecting a first player on a first device to a betting site; wherein said first device comprises a processor;
said first player activating said link to said betting site, wherein the link to said betting site automatically redirects the first player to said betting site and partially activates a wager on said game of chance and/or skills at the betting site in one or more steps; wherein the one or more steps include automatically accessing a storage for registration information about said first player or receiving said registration information about said first player from said first device, and automatically partially activating the wager on said game of chance and/or skills at the betting site;
said wager being fully activated at the betting site responsive to the completion of the one or more steps and receiving a selection of a wagering amount from the first device; wherein said game of chance and/or skills is related or based on one or more of following: a sport event, an electronic sport event, an e-sport event, a fantasy sport event, a video game, a computer game, a telephone-based game, an Internet-based game, a car race, a horse race, an animal race, a casino game, a card game, a backgammon-type game, a chess-type game, a board game, a table game, a slot machine game, an electronic game, a network-based game, a software game, a virtual reality game, a simulation game, a reality game, a TV show game, or a laptop game, and said wager regarding or related to: sport team, winning, outcome, final ranking, relative ranking, remaining teams, monthly groupings, weekly groupings, playoffs, point spreads, racing event setup, card game setup, sport fantasy game setup, sport setup, video game, racing event, scores, games, in-game event;
wherein an award or currency won or obtained in connection with said wager is related or based on one or more of following: coupons, real currency, fake or play currency, cryptocurrency, discount certificates, certificates, free-stay or free-food at a hotel, social money or currency, score, credits, cash, rewards, awards, or prizes;
wherein the first winning value for said first player is based on said award or currency won or obtained;
wherein an accounting unit responsive to receiving the first winning value for said first player, disburses or transfers funds, objects, certificates, or documents related to said first winning value for said first player, to said first player.

### Claim 2 (depends on 1)

The method of conducting a game of chance and/or skills, as recited in claim 1, said method further comprising: verifying age of said first player using said information about said first player.

### Claim 3 (depends on 1)

The method of conducting a game of chance and/or skills, as recited in claim 1, said method further comprising: verifying location or residence of said first player using said information about said first player.

### Claim 4 (depends on 3)

The method of conducting a game of chance and/or skills, as recited in claim 3, said method further comprising: rejecting said first player for gambling on real money, if it is determined that said first player is not in a location in which online gambling is permitted based on law in said first player's jurisdiction or location.

### Claim 5 (depends on 4)

The method of conducting a game of chance and/or skills, as recited in claim 4, said method further comprising: redirecting said first player to a social gambling site, based on fake or play money, if it is determined that said first player is not allowed for gambling, based on said law in said first player's jurisdiction or location.

### Claim 6 (depends on 4)

The method of conducting a game of chance and/or skills, as recited in claim 4, said method further comprising: redirecting said first player to a social media site if it is determined that said first player is not allowed for gambling, based on said law in said first player's jurisdiction or location.

### Claim 7 (depends on 1)

The method of conducting a game of chance and/or skills, as recited in claim 1, said method further comprising: collecting data from said first player relating to the activation of the link.

### Claim 8 (depends on 7)

The method of conducting a game of chance and/or skills, as recited in claim 7, wherein the data includes date and time of each instance of activating the link.

### Claim 9 (depends on 1)

The method of conducting a game of chance and/or skills, as recited in claim 1, wherein the link comprises a code.

### Claim 10 (depends on 9)

The method of conducting a game of chance and/or skills, as recited in claim 9, wherein the code comprises a viewable code displayed by a display device.

### Claim 11 (depends on 10)

The method of conducting a game of chance and/or skills, as recited in claim 10, wherein the code is one of a barcode, a matrix barcode or quick response code.

### Claim 12 (depends on 1)

The method of conducting a game of chance and/or skills, as recited in claim 1, wherein the betting site is one of a mobile application or an Internet website.

### Claim 13 (depends on 1)

The method of conducting a game of chance and/or skills, as recited in claim 1, wherein the first device is smartphone.

### Claim 14 (depends on 1)

The method of conducting a game of chance and/or skills, as recited in claim 1, wherein the link partially activates a wager relating to an outcome of a team involved in a sport event.

### Claim 15 (depends on 1)

The method of conducting a game of chance and/or skills, as recited in claim 1, wherein the link partially activates a wager relating to a fantasy player involved in a fantasy sport event.

### Claim 16 (depends on 1)

The method of conducting a game of chance and/or skills, as recited in claim 1, said method further comprising: redirecting said first player to a social media site responsive to activating the link.

### Claim 17

A method of conducting a game of chance and/or skills, said method comprising the steps of:
providing a link to a betting site for redirecting a first player on a first device to a betting site;
said betting site being at least one of an Internet website or a mobile application; wherein said first device comprises a processor;
said link comprising a code; wherein the code is displayed by a display device; said first player activating said link to said betting site, wherein the link to said betting site automatically redirects the first player to said betting site and partially activates a wager on said game of chance and/or skills at the betting site in one or more steps; wherein the one or more steps include automatically accessing a storage for registration information about said first player or receiving said registration information about said first player from said first device, and automatically partially activating the wager on said game of chance and/or skills at the betting site;
said wager being fully activated at the betting site responsive to the completion of the one or more steps and receiving a selection of a wagering amount from the first device; wherein said game of chance and/or skills is related to a sport event and said wager is related to a sport team and an outcome in the sport event;
said award won in connection with said wager being related or based on currency; wherein the first winning value for said first player is based on said award won;
wherein an accounting unit responsive to receiving the first winning value for said first player, disburses or transfers funds related to said first winning value for said first player, to said first player.

### Claim 18 (depends on 17)

The method of conducting a game of chance and/or skills, as recited in claim 17, said method further comprising: verifying location or residence of said first player using said information about said first player.

### Claim 19 (depends on 17)

The method of conducting a game of chance and/or skills, as recited in claim 17, wherein the code is one of a barcode, a matrix barcode or quick response code.

### Claim 20 (depends on 17)

The method of conducting a game of chance and/or skills, as recited in claim 17, wherein the link is activated by capturing the code on the first device.
