# US 2021/0241580 A1 · Play by play wagering through wearable device

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- Number: US 2021/0241580 A1
- Document ID: US20210241580A1
- Status: Published application
- Kind: A1
- Application number: 16/951,174
- Filed: 2020-11-18
- Published: 2021-08-05
- Earliest claimed: 2020-02-05
- Assignees: AdrenalineIP
- Applicants: AdrenalineIP
- Inventors: Casey Alexander HUKE; John CRONIN; Michael D'ANDREA
- Web page: https://patentgrep.com/patent/US20210241580A1

## CPC

- G07F 17/3288: {Betting, e.g. on live events, bookmaking}
- G06F 1/163: {Wearable computers, e.g. on a belt}
- G06Q 50/34: Betting or bookmaking, e.g. Internet betting
- G07F 17/3218: {wherein at least part of the system is portable}
- G07F 17/323: {wherein the player is informed, e.g. advertisements, odds, instructions}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})
- G06F: ELECTRIC DIGITAL DATA PROCESSING (computer systems based on specific computational models G06N)
- G06Q: INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR

## Abstract

A system for providing play by play wagering to a user who is physically at a sporting event. The user has a wearable device that is used to capture game data, a local program calculates the odds of different event outcomes in the game based on observed game play and situation. The user can place their wager through the wearable device interface. The sensors on the wearable device, such as camera or microphone, are used to determine if the user won or lost their wager.

## Claims

### Claim 1

A wagering game system comprising:
a historical play database from which the frequency of each event outcome in the historical play database can be filtered for an in-game context of each event; and
a wearable device comprising a wearable device user interface and at least one sensor that captures in-game information, wherein the at least one sensor on the wearable device captures in-game data to determine a situation and context of a given event, and
a calculation of odds for a variety of outcomes for a next event based upon historical play data and a presentation of the odds as potential wagers on the wearable device user interface.

### Claim 2 (depends on 1)

The system of claim 1, wherein the at least one sensor comprises at least one of a microphone and a camera.

### Claim 3 (depends on 1)

The system of claim 1, further comprising a data capture module that determines relevant data points that can be captured by the at least one sensor on the wearable device.

### Claim 4 (depends on 1)

The system of claim 1, further comprising a mobile device which is communicatively paired with the wearable device.

### Claim 5 (depends on 4)

The system of claim 4, wherein the wearable device is at least one of smart glasses and a smart watch.

### Claim 6 (depends on 4)

The system of claim 4, further comprising a base module on the mobile device that initiates the one or more sensors on the wearable device to capture data.

### Claim 7 (depends on 4)

The system of claim 4, further comprising an odds calculation module that generates odds on the next outcome following receipt of the captured data.

### Claim 8 (depends on 7)

The system of claim 7, wherein the base module initiates the one or more sensors on the wearable device to capture data at a conclusion of the next event.

### Claim 9 (depends on 6)

The system of claim 6, wherein the base module queries the wearable device to determine types of the at least one sensor and data which can be collected by the at least one sensor.

### Claim 10 (depends on 7)

The system of claim 7, wherein the odds calculation module is initiated following receipt of a number of data points exceeding a threshold value, as determined by a data capture module.

### Claim 11

A method for wagering on a live event, comprising:
capturing data from a live event on one or more sensors of a wearable device;
determining if the captured data exceeds a threshold value;
calculating odds for a next event if the captured data exceeds a threshold value;
displaying a wagering option for a next event on the wearable device; and
accepting an input on the wearable device for a wager.

### Claim 12 (depends on 11)

The method of claim 11, further comprising pairing the wearable device to a mobile device.

### Claim 13 (depends on 11)

The method of claim 11, further comprising receiving a signal on the wearable device to initiate capturing data on a next event and then capturing data on the next event.

### Claim 14 (depends on 13)

The method of claim 13, wherein the signal is received from the mobile device.

### Claim 15 (depends on 13)

The method of claim 13, further comprising comparing the captured data from the live event to data in a historical database to calculate the odds for the next event.

### Claim 16 (depends on 11)

The method of claim 11, further comprising determining if the wager is successful based on an analysis of the captured data from the next event.
