# US 2021/0241579 A1 · Method for Adaptive Slot Multiplier

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- Number: US 2021/0241579 A1
- Document ID: US20210241579A1
- Status: Published application
- Kind: A1
- Application number: 17/165,377
- Filed: 2021-02-02
- Published: 2021-08-05
- Earliest claimed: 2020-02-03
- Assignees: Evolution Malta Limited
- Applicants: Evolution Malta Limited
- Inventors: Todd Haushalter
- Web page: https://patentgrep.com/patent/US20210241579A1

## CPC

- G07F 17/3267: {Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games}
- G07F 17/3213: {Details of moving display elements, e.g. spinning reels, tumbling members}
- G07F 17/34: depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

The present disclosure relates to a computer-implemented method for dynamic presentation of a slot multiplier in a live casino game, wherein said method comprises performing physical random number generation; capturing a video stream of said physical random number generation; performing secondary random number generation; determining a game state of said physical random number generation; and providing a graphical user interface comprising a visual representation of said video stream and said secondary random number generation, wherein said visual representation is dynamically adapted based on said determined game state.

## Claims

### Claim 1

A computer-implemented method for dynamic presentation of a slot multiplier in a live casino game, wherein said method comprises
performing physical random number generation;
capturing a video stream of said physical random number generation;
performing secondary random number generation;
determining a game state of said physical random number generation;
providing a graphical user interface comprising a visual representation of said video stream and said secondary random number generation, wherein said visual representation is dynamically adapted based on said determined game state.

### Claim 2 (depends on 1)

A method according to claim 1, wherein said step of determining a game state comprises comparing a return value of said physical random number generation with a set of game conditions.

### Claim 3 (depends on 1)

A method according to claim 1, wherein said step of determining a game state is performed by means of image recognition software applied to said captured video stream.

### Claim 4 (depends on 2)

A method according to claim 2, wherein said set of game conditions comprises game conditions for an inactive game state, a game in progress state, and an end state.

### Claim 5 (depends on 4)

A method according to claim 4, wherein said end state comprises at least one win sub-state, at least one multiplied sub-state, and at least one bonus game sub-state.

### Claim 6 (depends on 1)

A method according to claim 1, wherein the secondary random number generation returns a value pair comprising one value chosen from a predetermined set of values that said physical random number generation may return, and one value chosen from a set of multiplier values.

### Claim 7 (depends on 1)

A method according to claim 1, wherein said secondary random number generation moves between an inactive state, a multiplier randomization in progress state, and a multiplier return state.

### Claim 8 (depends on 4)

A method according to claim 4, wherein said secondary random number generation moves from an inactive state to a multiplier randomization in progress state when the determined game state changes from the inactive game state to the game in progress state.

### Claim 9 (depends on 8)

A method according to claim 8, wherein said secondary random number generation moves from the multiplier randomization in progress state to a multiplier return state when the determined game state changes from the game in progress state to the end state.

### Claim 10 (depends on 4)

A method according to claim 4, wherein said method further comprises
estimating the time remaining until said physical random number generation moves from the game in progress state to the end state.

### Claim 11 (depends on 1)

A method according to claim 1, wherein said method further comprises
providing means for physical random number generation, wherein said step of performing physical random number generation comprises imparting kinetic energy to said means for physical random number generation.

### Claim 12 (depends on 11)

A method according to claim 11, wherein said step of performing physical random number generation further comprises waiting until said means for physical random number generation comes to a rest.

### Claim 13 (depends on 12)

A method according to claim 12, wherein said means for physical random number generation include roulette wheels, vertical roulette wheels, dice, and slot machines.

### Claim 14 (depends on 1)

A computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a processing system, the one or more programs comprising instructions for performing the method according to claim 1.
