# US 2021/0241566 A1 · Determining a player emotional state based on a model that uses pressure sensitive inputs

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- Number: US 2021/0241566 A1
- Document ID: US20210241566A1
- Status: Published application
- Kind: A1
- Application number: 16/781,606
- Filed: 2020-02-04
- Published: 2021-08-05
- Earliest claimed: 2020-02-04
- Assignees: Igt
- Applicants: Igt
- Inventors: Michael Russ; David Froy, JR.; David Small; Stefan Keilwert; Fayez Idris
- Web page: https://patentgrep.com/patent/US20210241566A1

## CPC

- G07F 17/3206: {Player sensing means, e.g. presence detection, biometrics}
- G07F 17/3209: {Input means, e.g. buttons, touch screen}
- G07F 17/3216: {Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects}
- G07F 17/3227: {Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters}
- G07F 17/3239: {Tracking of individual players}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

Systems, devices and methods are provided. A gaming device comprises an input device comprising a pressure sensor to detect an amount of pressure applied to the input device by a player of the gaming device, a processor circuit, and a memory comprising machine-readable instructions. Based on the instructions, the processor circuit receives pressure parameter values from the input device, and accesses an emotional state model comprising a plurality of emotional state correlations between a second plurality of pressure parameter values and emotional state data associated with a plurality of emotional states. The processor circuit determines, based on the first plurality of pressure parameter values and the plurality of emotional state correlations, an emotional state of the player, and, based on the emotional state of the player, modifies a user interface element of the gaming device.

## Claims

### Claim 1

A gaming device comprising:
an input device comprising a pressure sensor to detect an amount of pressure applied to the input device by a player of the gaming device;
a processor circuit; and
a memory coupled to the processor circuit, the memory comprising machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to:
receive, from the pressure sensor of the input device, a first plurality of pressure parameter values, wherein each pressure parameter value of the first plurality of pressure parameter values corresponds to an amount of pressure being applied to the input device by the player at a particular time;
access an emotional state model comprising a plurality of emotional state correlations between a second plurality of pressure parameter values and emotional state data associated with a plurality of emotional states;
determine, based on the first plurality of pressure parameter values and the plurality of emotional state correlations, an emotional state of the player; and
based on the emotional state of the player, modify a user interface element of the gaming device.

### Claim 2 (depends on 1)

The gaming device of claim 1, wherein the instructions further cause the processor circuit to:
determine a player reaction to the modified user interface element; and
update the emotional state model based on the first plurality of pressure parameter values, the modified user interface element and the player reaction.

### Claim 3 (depends on 1)

The gaming device of claim 1, wherein the instructions further cause the processor circuit to further determine the emotional state of the player based on a game parameter value corresponding to a game event associated with a wagering game being played at the gaming device.

### Claim 4 (depends on 3)

The gaming device of claim 3, wherein the game parameter value comprises a game result value corresponding to a game result for the wagering game, and
wherein the instructions that cause the processor circuit to determine the emotional state of the player further cause the processor circuit to:
determine that a first pressure parameter value of the first plurality of pressure parameter values meets a first pressure threshold value;
determine that the game result value meets a first win threshold value corresponding to a win amount for the wagering game; and
based on determining that the first pressure parameter value meets the first pressure parameter value and that the game result value meets the first win threshold value, determine that the emotional state of the player comprises an excited emotional state.

### Claim 5 (depends on 3)

The gaming device of claim 3, wherein the game parameter value comprises a game result value corresponding to a game result for the wagering game, and
wherein the instructions that cause the processor circuit to determine the emotional state of the player further cause the processor circuit to:
determine that a first pressure parameter value of the first plurality of pressure parameter values meets a first pressure threshold value;
determine that the game result value meets a first loss threshold value corresponding to a loss amount for the wagering game; and
based on determining that the first pressure parameter value meets the first pressure parameter value and that the game result value meets the first loss threshold value, determine that the emotional state of the player comprises a frustrated emotional state.

### Claim 6 (depends on 1)

The gaming device of claim 1, wherein a first pressure parameter value of the first plurality of pressure parameter values corresponds to a first length of time that the amount of pressure is applied to the input device by the player.

### Claim 7 (depends on 1)

The gaming device of claim 1, wherein a first pressure parameter value of the first plurality of pressure parameter values corresponds to movement of the amount of pressure being applied to the input device from a first position of the input device to a second position of the input device.

### Claim 8 (depends on 1)

The gaming device of claim 1, wherein a first pressure parameter value of the first plurality of pressure parameter values corresponds to a first amount of pressure being applied to the input device by the player at a first time,
wherein a second pressure parameter value of the first plurality of pressure parameter values corresponds to a second amount of pressure being applied to the input device by the player at a second time, and
wherein the instructions further cause the processor circuit to:
determine a difference between the first time and the second time; and
further determine the emotional state of the player based on a difference between the first time and the second time.

### Claim 9 (depends on 8)

The gaming device of claim 8, wherein the instructions that cause the processor circuit to determine the emotional state of the player further cause the processor circuit to:
determine that the difference between the first time and the second time meets a first frequency threshold value; and
based on determining that the difference between the first time and the second time meets the first frequency threshold value, determine that the emotional state of the player comprises an impatient emotional state.

### Claim 10 (depends on 8)

The gaming device of claim 8, wherein the instructions further cause the processor circuit to:
determine a difference between the second amount of pressure and the first amount of pressure, wherein the second amount of pressure is greater than the first amount of pressure; and
further determine the emotional state of the player based on the difference between the second amount of pressure and the first amount of pressure.

### Claim 11 (depends on 1)

The gaming device of claim 1, wherein the plurality of emotional state correlations further comprise correlations between a plurality of facial images of players and the plurality of emotional states,
wherein the instructions further cause the processor circuit to receive, from a camera device of the gaming device, an image of a face of the player at the particular time, and
wherein the instructions that determine the emotional state of the player further determine the emotional state of the player based on the image and the plurality of emotional state correlations.

### Claim 12

A system comprising:
a processor circuit; and
a memory coupled to the processor circuit, the memory comprising machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to:
receive, from a pressure sensor of an input device, a first plurality of pressure parameter values, wherein each pressure parameter value of the first plurality of pressure parameter values corresponds to an amount of pressure being applied to a first input device by a user at a particular time;
receive first emotional state data indicative of an emotional state associated with the pressure parameter values;
access an emotional state model comprising a plurality of emotional state correlations between a second plurality of pressure parameter values and emotional state data associated with a plurality of emotional states; and
update the emotional state model based on the first plurality of pressure parameter values, the first emotional state data, and the plurality of emotional state correlations.

### Claim 13 (depends on 12)

The system of claim 12, wherein the machine-readable instructions further cause the processor circuit to:
receive, from a gaming device in communication with the system, an indication of a third plurality of pressure parameter values, wherein each pressure parameter value of the third plurality of pressure parameter values corresponds to an amount of pressure being applied to a second input device of the gaming device by a player of the gaming device;
predict, based on the third plurality of pressure parameter values and the plurality of emotional state correlations, a predicted emotional state of the player; and
provide second emotional state data indicative of the predicted emotional state of the player to the gaming device.

### Claim 14 (depends on 13)

The system of claim 13, wherein the instructions further cause the processor circuit to further predict the predicted emotional state of the player based on a game parameter value corresponding to a game event associated with a wagering game being played at the gaming device.

### Claim 15 (depends on 12)

The system of claim 12, wherein a first pressure parameter value of the first plurality of pressure parameter values corresponds to a first length of time that the amount of pressure is applied to the first input device by the user.

### Claim 16 (depends on 12)

The system of claim 12, wherein a first pressure parameter value of the first plurality of pressure parameter values corresponds to movement of the amount of pressure being applied to the first input device from a first position of the first input device to a second position of the first input device.

### Claim 17 (depends on 12)

The system of claim 12, wherein a first pressure parameter value of the first plurality of pressure parameter values corresponds to a first amount of pressure being applied to the first input device by the user at a first time,
wherein a second pressure parameter value of the first plurality of pressure parameter values corresponds to a second amount of pressure being applied to the first input device by the user at a second time, and
wherein the instructions further cause the processor circuit to further update the emotional state model based on the first time and the second time.

### Claim 18 (depends on 17)

The system of claim 17, wherein the instructions further cause the processor circuit to:
determine a difference between the first time and the second time; and
further update the emotional state model based on the difference between the first time and the second time.

### Claim 19 (depends on 17)

The system of claim 17, wherein the instructions further cause the processor circuit to:
determine a difference between the second amount of pressure and the first amount of pressure, wherein the second amount of pressure is greater than the first amount of pressure; and
further update the emotional state model based on the difference between the second amount of pressure and the first amount of pressure.

### Claim 20

A method comprising:
receiving, from a pressure sensor of an input device of a gaming device, a plurality of first pressure parameter values, wherein each pressure parameter value corresponds to an amount of pressure being applied to the input device by a player of the gaming device at a particular time;
accessing an emotional state model comprising a plurality of emotional state correlations between a second plurality of pressure parameter values and emotional state data associated with a plurality of emotional states;
determining, based on the first plurality of pressure parameter values and the plurality of emotional state correlations, an emotional state of the player; and
based on the emotional state of the player, modifying a user interface element of the gaming device.
