# US 2021/0236933 A1 · Deque System of Representational Game State

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- Number: US 2021/0236933 A1
- Document ID: US20210236933A1
- Status: Published application
- Kind: A1
- Application number: 16/779,627
- Filed: 2020-02-02
- Published: 2021-08-05
- Earliest claimed: 2020-02-02
- Inventors: Ryan Michael Gibbons
- Web page: https://patentgrep.com/patent/US20210236933A1

## CPC

- A63F 3/00697: {Playing pieces}
- A63F 13/58: by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
- A63F 11/0051: {Indicators of values, e.g. score counters}
- A63F 13/57: Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game (A63F13/56 takes precedence)
- G06F 9/4881: {Scheduling strategies for dispatcher, e.g. round robin, multi-level priority queues}
- A63F 2003/00716: {Connectable or stackable playing pieces or parts thereof}
- A63F 2003/00757: {Planimetric shapes, e.g. disks}
- A63F 2003/00826: {Changeable playing pieces}
- A63F 2003/00832: {with groups of playing pieces, each group having its own characteristic}
- A63F 2011/0065: {calculating or indicating a ranking or player performance}
- A63F 2011/0072: {Indicating values other than scores, e.g. handicap, initial settings, coefficients}
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- G06F: ELECTRIC DIGITAL DATA PROCESSING (computer systems based on specific computational models G06N)

## Abstract

A system that allows direct manipulation of numerical parameters while playing games. Vertical columns of physical units are formed into deques that each represent between one and three parameters of the game state at a given time. The game's mechanics are defined as a set of state transitions, each of which map a configuration of units/deques, along with a nonnegative integer input, to a new configuration of units/deques. This new configuration directly represents the resultant game state and parameters thereof, and is naturally subject to further systematic manipulation.

## Claims

### Claim 1

A system that encapsulates game state and mechanics comprising:
(a) vertical columns of physical units that function as double-ended queues (“deques”),
(b) a set of designations for subsets of the units,
(c) a set of deque definitions, and
(d) a set of state transition functions that transfer units between deques,
whereby players of games are afforded a means to directly manipulate and account for the numerical parameters relevant to them.
