Real-time, live simulcast online card game
AssigneeCash Live Entertainment Inc.
InventorsMatthew JARVIS, Samarth CHANDOLA
Life of this patent
Estimating the term…
Abstract
A real-time, live simulcast online card game has a remote game server connecting a live host with a plurality of players interested in playing the game. The game server assigns each player to one of a plurality of game players and assigns community cards which are visible and applicable to each player across all of the game tables. The game server then assigns player cards to each player which are only visible and applicable to the player. Players with the best combination of cards using their own player cards in combination with the community cards are determined winners of each round, with the winners of each round advancing to a subsequent round, until one winner is determined after three rounds of game play.
Claims13
A system for operating a real-time, live simulcast online card game comprising:
- a remote game server having memory for storing and applying instructions on how to operate the real-time, live simulcast online card game;
- a live host;
- an external commentator device for allowing the live host to provide live and simultaneous commentary on the progression of the card game;
- and
- a plurality of external player devices for operatively allowing a plurality of players to play the card game,
- wherein the live host is provided with real-time game play information and real-time player information for providing a real-time and a live interactive experience for the plurality of players.
A real-time, live simulcast online card game comprises the steps of:
- providing a remote game server for hosting the card game;
- the game server connecting to a live host for providing live commentary during game play;
- a plurality of interested players submitting a request to the game server to indicate their interest in game play;
- the game server reviewing each of the plurality of interested players' request and accepting each of the plurality of interested players;
- the game server calculating a total number of players and determining a total number of game tables required to accommodate all of the plurality of players accepted for game play;
- the game server assigning each of the players accepted for game play to one of a plurality of game tables;
- and
- the game server initiating game play.
Dependencies are inferred from the claim text.