Automated method for servicing electronic gaming machines
AssigneeAcres Technology
InventorsJOHN F. ACRES, Andrea McCurry, Kevin Parker
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Abstract
Embodiments of the present invention are directed to a method for creating an electronic log for documenting entries into electronic gaming machines on a network. The network is monitored by a network computing device. People who enter the machines carry mobile computing devices that communicate over a normally operating wireless network. Cooperating among the network computing device and the wireless network results in creating an entry that includes the identify of a person entering one of the gaming machines, the identity of the gaming machine entered, and the reason for entry. The entry is stored in an electronic log.
Claims7
At least one non-transitory computer readable medium that stores a plurality of instructions, which when executed by at least one processor causes the at least one processor to:
- receive the name of a player of one of a plurality of networked electronic gaming machines at a mobile computing device;
- search a list of player records in at least one memory device, each record being associated with a unique player and including at least the player's name;
- identify the player records within the searched records of each player who has initiated a gaming session via an interaction with one of the networked electronic gaming machines;
- and
- search the identified player records, and if the player's name matches at least one of the names of the identified players:
- determine the unique identifier associated with the gaming machine where the player has initiated the gaming session, and
- display on a screen of the mobile computing device an indication that identifies the gaming machine where the player has initiated the gaming session.
At least one non-transitory computer readable medium that stores a plurality of instructions, which when executed by at least one processor causes the at least one processor to:
- receive a unique identifier of one of a plurality of networked electronic gaming machines via a mobile computing device;
- search a list of player records in at least one memory device, each record being associated with a unique player and including at least the player's name;
- identify the player records within the list of each player who has initiated a gaming session by interacting with one of the networked electronic gaming machines;
- and
- display on a screen of the mobile computing device an indication that identifies the player if the unique identifier is associated with one of the identified player records.
A system for determining the name of an identified player on a network of gaming machines comprising:
- establish communication with the a network of electronic gaming machines via a computing device that has a user interface;
- identify the gaming device being played by the player;
- look up the identified gaming device in a list of gaming devices contained in a memory that is operatively connected to the network;
- determine if there is an identified player currently associated with the electronic gaming machine;
- and
- if there is an identified player currently associated with the gaming machine, display the player's name on the user interface.
Dependencies are inferred from the claim text.