Programmable actuation inputs of an accessory and methods thereof
AssigneeSTEELSERIES ApS
InventorTino Soelberg
Life of this patent
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Abstract
A system that incorporates the subject disclosure may include, for example, a processor that performs operations including detecting a first depression range of a button that includes an electro-mechanical sensor for detecting the first depression range, comparing the first depression range to a first actuation threshold, and asserting a first actuation state when the first depression range is at or exceeds the first actuation threshold. Additional embodiments are disclosed.
Claims20
A method, comprising:
- responsive to a depressing of a button of a gaming device, wherein the depressing of the button results in a first depression range followed by a second depression range:
- comparing, by a processing system comprising a processor, the first depression range to a first actuation threshold of a plurality of actuation thresholds, wherein the first actuation threshold is based on a venue state associated with a present game environment in a gaming application;
- asserting, by the processing system, a first actuation state when the first depression range satisfies the first actuation threshold;
- comparing, by the processing system, the second depression range to a second actuation threshold of the plurality of actuation thresholds, wherein the second actuation threshold is based on the venue state;
- and
- asserting, by the processing system, a second actuation state when the second depression range satisfies the second actuation threshold, wherein the first and second actuation states correspond to different commands for the venue state.
A machine-readable storage device, comprising instructions, wherein responsive to executing the instructions, a processing system including a processor performs operations comprising:
- obtaining a signal that represents a depression range of a button of an accessory, wherein a software application executing on a computing device to control aspects of a gaming application accesses a plurality of actuation thresholds for a current gaming venue state of the gaming application according to different commands for the current gaming venue state;
- and
- providing the signal to the software application, wherein the software application causes a first actuation threshold of the plurality of actuation thresholds to be changed to a second actuation threshold of the plurality of actuation thresholds in accordance with a change in the current gaming venue state.
An accessory, comprising:
- a button comprising a sensor;
- a processing system including a processor and in communication with the sensor;
- and
- a memory that stores executable instructions that when executed by the processing system facilitate performance of operations, the operations comprising:
- determining an actuation threshold of a plurality of actuation thresholds for a venue state according to different commands for the venue state, wherein the venue state is associated with a present game environment in a gaming application;
- comparing an input from the sensor to the actuation threshold;
- and
- transmitting an actuation signal to an accessory management application being executed on a computing device of a gaming application, responsive to the input exceeding the actuation threshold, wherein the accessory management application causes the actuation threshold to be changed in accordance with the venue state.
Dependencies are inferred from the claim text.