Method for transmitting entertainment gaming sessions between terminals
AssigneeNovomatic AG
InventorsMatthias GRUMET, Michael KUSTERNIG, Ralf ROLLMANN
Life of this patent
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AssigneeNovomatic AG
InventorsMatthias GRUMET, Michael KUSTERNIG, Ralf ROLLMANN
Estimating the term…
A method for transmitting an amusement game session between client units in a server-based amusement game system includes a server unit and at least two client units. Here, connections between the server unit and the at least two client units are set up via a communication network. The identification (ID1) of the first client unit is entered into the second client unit. A communication connection to the server unit is established from the second client unit, whereas an identification of the second client unit is sent to the server unit and stored together with the user-specific data. The amusement game session is displayed on the second client unit and the identification of the first client unit is deleted from the user-specific data. The amusement game session can then be seamlessly continued on the second client unit (C22) at the same status.
A method for transferring an amusement game session between client units (C11, C12, C13, C14, C21, C22) in a server-based amusement game system comprising at least one server unit (SE) and at least two client units (C11, C12, C13, C14, C21, C22), whereas communication connections (KV1, KV2) are being established between the server unit (SE) and the at least two client units (C11, C12, C13, C14, C21, C22) via a communication network (KN), characterized in that, for an amusement game session conducted on the server unit (SE) and displayed on a first client unit (C21), centrally stored, user-specific data are reviewed (1) and an identification (ID1) of the first client unit (C21) is being stored together with user-specific data (2), that, upon a request for a change of the amusement game session display on a second client unit (C22), the identification (ID1) of the first client unit (C21) is displayed (3) and entered (4) on the second client unit (C22), that, at the time of the change request, a status of the amusement game session is recorded on the server unit (SE) and the amusement game session is frozen in this status, that a communication connection (KV2) is established from the second client unit (C22) to the server unit (SE) and an identification (ID2) of the second client unit (C22) is stored together with user-specific data (5), that, upon setup of the communication connection (KV2) between the second client unit (C22) and the server unit (SE), the identification (ID1) of the first client unit (C21) is deleted from the user-specific data and the amusement game session is continued from the status as frozen on the server unit (SE) and displayed (6) on the second client unit (C22), and that a communication connection (KV1) of the first client unit (C21) to the server unit (SE) is terminated and the first client unit (C21) is released (7).
Dependencies are inferred from the claim text.