Selection of a vertex with an immersive gesture in 3d modeling
AssigneeDassault Systemes
InventorFivos DOGANIS
Life of this patent
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Abstract
A computer-implemented method for selecting a vertex among vertices of a 3D object in a 3D immersive environment of a CAD system where each vertex has a position in the 3D immersive environment including displaying the 3D object in the 3D immersive environment, detecting a hand gesture including opposing the pads of the index finger and the thumb, both pads being spaced, determining a segment parallel to a segment connecting the pads of the index finger and the thumb, the determined segment having a position in the 3D immersive environment, and identifying the vertex of the 3D object having the closest position with the determined segment.
Claims20
A computer-implemented method for selecting a vertex among vertices of a 3D object in a 3D immersive environment of a CAD system, each vertex having a position in the 3D immersive environment, comprising:
- displaying the 3D object in the 3D immersive environment;
- detecting a hand gesture including opposed pads of an index finger and thumb, both pads being spaced;
- determining a segment parallel to a segment connecting the pads of the index finger and the thumb, the determined segment having a position in the 3D immersive environment;
- and
- identifying the vertex of the 3D object having a closest position with the determined segment.
A non-transitory data storage medium having recorded thereon a computer program including instructions allowing a computer to perform a method for selecting a vertex among vertices of a 3D object in a 3D immersive environment of a CAD system, each vertex having a position in the 3D immersive environment, the method comprising:
- displaying the 3D object in the 3D immersive environment;
- detecting a hand gesture including opposed pads of an index finger and thumb, both pads being spaced;
- determining a segment parallel to a segment connecting the pads of the index finger and the thumb, the determined segment having a position in the 3D immersive environment;
- and
- identifying the vertex of the 3D object having a closest position with the determined segment.
A system comprising:
- a display;
- and
- processing circuitry communicatively coupled with memory, the memory storing a computer program for selecting a vertex among vertices of a 3D object in a 3D immersive environment of a CAD system, each vertex having a position in the 3D immersive environment that when executed by the processing circuitry causes the processing circuitry to be configured to:
- display the 3D object in the 3D immersive environment,
- detect a hand gesture including opposing pads of an index finger and thumb, both pads being spaced,
- determine a segment parallel to a segment connecting the pads of the index finger and the thumb, the determined segment having a position in the 3D immersive environment, and
- identify the vertex of the 3D object having a closest position with the determined segment.
Dependencies are inferred from the claim text.