# US 2021/0174643 A1 · Computer-implemented systems and methods for secondary game creation and management

> Agents: this data is available as JSON from the patentgrep API and MCP server — see https://patentgrep.com/llms.txt

- Number: US 2021/0174643 A1
- Document ID: US20210174643A1
- Status: Published application
- Kind: A1
- Application number: 17/116,947
- Filed: 2020-12-09
- Published: 2021-06-10
- Earliest claimed: 2019-12-09
- Assignees: POARCH BAND OF CREEK INDIANS, d/b/a PCI GAMING AUTHORITY
- Applicants: Poarch Band of Creek Indians, d/b/a PCI Gaming Authority
- Inventors: James F. DORRIS, JR.; Kenneth William ROHMAN, III; Brian Franklin BELL; Peter ANDERSON; Ronald E. NESBITT; Peter A. CONNELLY
- Web page: https://patentgrep.com/patent/US20210174643A1

## CPC

- G07F 17/3267: {Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games}
- G07F 17/3223: {Architectural aspects of a gaming system, e.g. internal configuration, leader-follower, wireless communication}
- G07F 17/3272: {Games involving multiple players}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

Computer-implemented systems and methods for secondary game creation and management include a plurality of gaming machines, and a scheduler configured to initiate a secondary game in response to a request from one or more players or a schedule defined by an administrator, the secondary game including one or more games executed on the plurality of gaming machines. A controller is also provided that is configured to validate each player to participate in the secondary game on respective ones of the plurality of gaming machines and enable secondary gameplay by the validated players on the plurality of gaming machines. Further, a data analyzer is provided that is configured to receive primary game player data and secondary game player data from the plurality of gaming machines and process the primary game player data and secondary game player data to determine at least one of a progression, position, or score of a player of a secondary game.

## Claims

### Claim 1

A computer-implemented gaming system, comprising:
a plurality of gaming machines associated with a plurality of players, each gaming machine being configured for primary gameplay and secondary gameplay;
a scheduler configured to initiate a secondary game in response to a request from one of the plurality of players or a schedule defined by administrator, the secondary game comprising one or more games executed on the plurality of gaming machines;
a controller configured to:
validate one or more of the plurality of players to participate in the secondary game on respective ones of the plurality of gaming machines; and
enable secondary game play by the validated players on the respective ones of the plurality of gaming machines; and
a data analyzer configured to receive primary game player data and secondary game player data from the plurality of gaming machines and determine at least one of a progression, position, or score of a player of the secondary game.

### Claim 2 (depends on 1)

The gaming system of claim 1, wherein each of the plurality of gaming machines includes a data feed that is received by the data analyzer, and wherein the data analyzer includes a parser to parse the data feeds and a processor to process the parsed data.

### Claim 3 (depends on 2)

The gaming system of claim 2, wherein the parsed data from each of the plurality of gaming machines includes at least one of primary game player data and secondary game player data.

### Claim 4 (depends on 2)

The gaming system of claim 2, wherein the parsed data from each of the plurality of gaming machines includes event data, the event data including a game-complete event representing that a primary game has been completed.

### Claim 5 (depends on 4)

The gaming system of claim 4, wherein the game-complete event is associated with data indicating a wage amount and an outcome of the primary game.

### Claim 6 (depends on 5)

The gaming system of claim 5, wherein the data indicating the outcome of the primary game include a player's win amount, and wherein the processor is configured to multiply the player's win amount in the primary game by a score multiplier to determine the player's progression, position, or score in the secondary game.

### Claim 7 (depends on 1)

The gaming system of claim 1, wherein the primary game player data includes primary game scoring which is based on a player's performance in a primary game, and wherein the data analyzer is configured to process the primary game scoring to determine the player's progression, position, or score in the secondary game.

### Claim 8 (depends on 1)

The gaming system of claim 1, wherein the controller is configured to validate a player on one of the plurality of gaming machines based on a player profile.

### Claim 9 (depends on 1)

The gaming system of claim 1, wherein the controller is further configured to present information for the secondary game on a video display associated with at least two of the plurality of gaming machines.

### Claim 10 (depends on 1)

The gaming system of claim 1, wherein each of the plurality of gaming machines is configured to apply a powerup to alter the secondary game, wherein the powerup is based on a player profile of a validated player.

### Claim 11 (depends on 1)

The gaming system of claim 1, wherein the scheduler is configured to generate a start time and a stop time when initiating the secondary game.

### Claim 12 (depends on 11)

The gaming system of claim 11, wherein the controller is further configured to regulate the data provided to or processed by the data analyzer based on the start time and stop time for the secondary game.

### Claim 13 (depends on 11)

The gaming system of claim 11, wherein the data analyzer is controlled by the controller to not receive or process data before the start time and after the end time of the secondary game.

### Claim 14 (depends on 1)

The gaming system of claim 1, wherein the scheduler is further configured to provide a graphical user interface to allow a user to set at least one of an option or rule for the secondary game.

### Claim 15

A computer-implemented method for secondary game management, comprising the following steps implemented with at least one processor:
initiating, with a scheduler, a secondary game in response to a request from one of a plurality of players or a schedule defined by administrator, the secondary game comprising one or more games executed on a plurality of gaming machines associated with the plurality of players;
validating, with a controller, one or more of the plurality of players to participate in the secondary game on respective ones of the plurality of gaming machines;
enabling, with the controller, secondary game play by the validated players on the respective ones of the plurality of gaming machines;
receiving, with a data analyzer, primary game player data and secondary game player data from the plurality of gaming machines; and
determining, with the data analyzer, at least one of a progression, position, or score of a player of the secondary game.

### Claim 16 (depends on 15)

The method of claim 15, further comprising:
providing, from each of the plurality of gaming machines, a data feed to the data analyzer;
parsing, with a parser of the data analyzer, the data feeds from the plurality of gaming machines; and
processing, with a processor of the data analyzer, the parsed data to manage the secondary game.

### Claim 17 (depends on 16)

The method of claim 16, wherein the parsed data from each of the plurality of gaming machines includes at least one of primary game player data and secondary game player data.

### Claim 18 (depends on 16)

The method of claim 16, wherein the parsed data from each of the plurality of gaming machines includes event data, the event data including a game-complete event representing that a primary game has been completed.

### Claim 19 (depends on 18)

The method of claim 18, wherein the game-complete event is associated with data indicating a wage amount and an outcome of the primary game.

### Claim 20 (depends on 19)

The method of claim 19, wherein the data indicating the outcome of the primary game include a player's win amount, and wherein the method further includes determining, with the processor of the data analyzer, the player's progression, position, or score in the secondary game based on the multiplication of the player's win amount in the primary game by a score multiplier.

### Claim 21 (depends on 15)

The method of claim 15, wherein the primary game player data includes primary game scoring which is based on a player's performance in a primary game, and wherein the method further includes processing, with the data analyzer, the primary game scoring to determine the player's progression, position, or score in the secondary game.

### Claim 22 (depends on 15)

The method of claim 15, further including:
applying a powerup to alter the secondary game, wherein the powerup is based on a player profile of a validated player.

### Claim 23 (depends on 15)

The method of claim 15, further including:
regulating the data provided to or processed by the data analyzer based on a start time and a stop time associated with the secondary game.

### Claim 24

A computer-implemented gaming system, comprising:
a matchmaking server configured to initialize connections for communicating information between a plurality of administrator servers, and a plurality of gameplay clients and spectacle clients;
the plurality of administrator servers connected to the matchmaking server and configured to receive information associated with a primary game being played on associated gameplay clients;
the plurality of gameplay clients connected to the matchmaking server and configured to receive inputs from users of the plurality of gameplay clients associated with the primary game and send information associated with the primary game being played to an associated administrator server; and
the plurality of spectacle clients connected to the matchmaking server and configured to receive information associated with a secondary game from an associated administrator server.

### Claim 25 (depends on 24)

The system of claim 24, wherein the matchmaking server is further configured to concurrently initialize connections between the plurality of administrator servers, and the plurality of gameplay clients and spectacle clients for a plurality of secondary games.

### Claim 26 (depends on 25)

The system of claim 25, wherein the matchmaking server is further configured to take connected electronic gaming machines and connected administrator servers out of an available pool while participating in secondary games.

### Claim 27 (depends on 26)

The system of claim 26, wherein after a secondary game finishes, the connected electronic gaming machines and at least one administrator server associated with that secondary game are placed back into the pool and available to join or host a new secondary game session.
