# US 2021/0082018 A1 · Customization and reproduction of avatar on a physical item

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- Number: US 2021/0082018 A1
- Document ID: US20210082018A1
- Status: Published application
- Kind: A1
- Application number: 17/022,514
- Filed: 2020-09-16
- Published: 2021-03-18
- Earliest claimed: 2019-09-17
- Assignees: Greenpark Sports, Inc.
- Applicants: Greenpark Sports, Inc.
- Inventors: Tim Bull; Nick Swinmurn; Chad Hurley; Ken Martin
- Web page: https://patentgrep.com/patent/US20210082018A1

## CPC

- G06Q 30/0621: {by configuring or customising goods or services}
- A63F 13/63: by the player, e.g. authoring using a level editor
- A63F 13/69: by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
- G06Q 20/123: {Shopping for digital content}
- G06Q 20/1235: {with control of digital rights management [DRM]}
- G06Q 30/0633: {Managing shopping lists, e.g. compiling or processing purchase lists (shipping orders G06Q10/083; order filling G06Q10/087)}
- G06Q 30/0643: {graphically representing goods, e.g. 3D product representation}
- G06Q 50/04: Manufacturing
- A63F 2300/5553: user representation in the game field, e.g. avatar
- A63F 2300/609: for unlocking hidden game elements, e.g. features, items, levels
- Y02P 90/30: Computing systems specially adapted for manufacturing
- G06Q: INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- Y02P: CLIMATE CHANGE MITIGATION TECHNOLOGIES IN THE PRODUCTION OR PROCESSING OF GOODS

## Abstract

Methods, systems, and storage media for customization and reproduction of an avatar are disclosed. Exemplary implementations may: select at least one original asset comprising at least an avatar comprising a virtual representation of a user-controlled character; customize an appearance of the avatar to provide a customized avatar; and produce the customized avatar on a physical item through either a 2D or 3D process.

## Claims

### Claim 1

A computer-implemented method for customization and reproduction of an avatar, comprising:
selecting at least one original asset comprising at least an avatar comprising a virtual representation of a user-controlled character;
customizing an appearance of the avatar; and
producing the avatar on a physical item through either a 2D process or a 3D process.

### Claim 2 (depends on 1)

The method of claim 1, further comprising:
modelling, during a pre-production phase, the at least one original asset in 3D, the at least one original asset comprising at least one of a base avatar, clothing, or skins.

### Claim 3 (depends on 1)

The method of claim 1, further comprising:
rendering the at least one original asset to low quality 3D models or 2D slices of 3D models.

### Claim 4 (depends on 1)

The method of claim 1, further comprising:
associating metadata with the at least one original asset, the metadata comprising at least one of a base file, a type of gear, or rules of unlocking the at least one original asset.

### Claim 5 (depends on 1)

The method of claim 1, further comprising:
unlocking avatars through at least one of gameplay, purchase, or a levelling mechanism.

### Claim 6 (depends on 1)

The method of claim 1, further comprising:
collecting copies of gear for personalizing the avatar.

### Claim 7 (depends on 1)

The method of claim 1, wherein the customizing further comprises changing, during a customization phase, features of the avatar.

### Claim 8 (depends on 1)

The method of claim 1, wherein the producing further comprises triggering an order process for recreating the avatar on the physical item.

### Claim 9 (depends on 1)

The method of claim 1, wherein the 2D process comprises rendering the avatar to a 2D image; and
wherein the 2D process comprises printing the 2D image to the physical item comprising at least one of a mug, a poster, or clothing.

### Claim 10 (depends on 1)

The method of claim 1, wherein the 3D process comprises rendering the avatar as a 3D printed object on a base.

### Claim 11

A system configured for customization and reproduction of an avatar, the system comprising:
one or more hardware processors configured by machine-readable instructions to:
select at least one original asset comprising at least an avatar comprising a virtual representation of a user-controlled character;
customize an appearance of the avatar; and
produce the avatar on a physical item through either a 2D process or a 3D process.

### Claim 12 (depends on 11)

The system of claim 11, wherein the one or more hardware processors are further configured by machine-readable instructions to:
model, during a pre-production phase, the original asset in 3D, the original asset comprising at least one of a base avatar, clothing, or skins.

### Claim 13 (depends on 11)

The system of claim 11, wherein the one or more hardware processors are further configured by machine-readable instructions to:
render the original asset to low quality 3D models or 2D slices of 3D models.

### Claim 14 (depends on 11)

The system of claim 11, wherein the one or more hardware processors are further configured by machine-readable instructions to:
associate metadata with the original asset, the metadata comprising at least one of a base file, a type of gear, or rules of unlocking the original asset.

### Claim 15 (depends on 11)

The system of claim 11, wherein the one or more hardware processors are further configured by machine-readable instructions to:
unlock avatars through at least one of gameplay, purchase, or a levelling mechanism.

### Claim 16 (depends on 11)

The system of claim 11, wherein the one or more hardware processors are further configured by machine-readable instructions to:
collect copies of gear for personalizing the avatar.

### Claim 17 (depends on 11)

The system of claim 11, wherein the customizing further comprises changing, during a customization phase, features of the avatar.

### Claim 18 (depends on 11)

The system of claim 11, wherein the producing further comprises triggering an order process for recreating the avatar on the physical item.

### Claim 19 (depends on 11)

The system of claim 11, wherein the 2D process comprises rendering the avatar to a 2D image;
wherein the 2D process comprises printing the 2D image to the physical item comprising at least one of a mug, a poster, or clothing; and
wherein the 3D process comprises rendering the avatar as a 3D printed object on a base.

### Claim 20

A non-transient computer-readable storage medium having instructions embodied thereon, the instructions being executable by one or more processors to perform a method for customization and reproduction of an avatar, the method comprising:
selecting at least one original asset comprising at least an avatar comprising a virtual representation of a user-controlled character;
customizing an appearance of the avatar; and
producing the avatar on a physical item through either a 2D or 3D process.
