Apparatus and method for enhancing a condition in a gaming application
AssigneeSTEELSERIES ApS
InventorsJacob Wolff-Petersen, Tino Soelberg
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Abstract
A system that incorporates teachings of the present disclosure may include, for example, a gaming console having a controller to receive a request to decrease or increase at least one of a plurality of sounds generated by a gaming application to enhance at least one condition in the gaming application, and modify sound produced by the gaming application according to the request. Additional embodiments are disclosed.
Claims20
A non-transitory machine-readable storage device, comprising executable instructions that, when executed by a processing system including a processor, cause the processing system to perform operations comprising:
- receiving, via an interface, a first input to associate a first gameplay sound with a first automatic gameplay maneuver in a gaming application, wherein the first gameplay sound corresponds to a first tactical condition in the gaming application;
- associating the first gameplay sound with the first automatic gameplay maneuver based on the receiving the first input;
- monitoring for sounds during a gameplay involving the gaming application;
- detecting, from the monitoring, a first sound generated by the gaming application;
- determining, responsive to the detecting the first sound, that the first sound corresponds to the first gameplay sound;
- and
- invoking, responsive to the determining that the first sound corresponds to the first gameplay sound, the first automatic gameplay maneuver during the gameplay to provide a tactical advantage for a player of the gaming application.
A gaming console, comprising:
- a processing system including a processor;
- and
- a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations, the operations comprising:
- detecting a first input to associate a first gameplay sound with a first gameplay maneuver in a gaming application, and a second input to associate a second gameplay sound with a second gameplay maneuver in the gaming application, wherein the first gameplay sound corresponds to a first tactical condition in the gaming application, and wherein the second gameplay sound corresponds to a second tactical condition in the gaming application;
- associating the first gameplay sound with the first gameplay maneuver based on the first input, and associating the second gameplay sound with the second gameplay maneuver based on the second input;
- monitoring for sounds during a gameplay involving the gaming application;
- detecting, from the monitoring, a sound output by the gaming application;
- determining, responsive to the detecting the sound output by the gaming application, that the sound output by the gaming application corresponds to the first gameplay sound;
- and
- causing, responsive to the determining that the sound output by the gaming application corresponds to the first gameplay sound, the gaming application to effect the first gameplay maneuver to provide a tactical advantage for a player of the gaming application.
A method, comprising:
- obtaining, by a processing system having a processor, an instruction to associate a first gameplay sound with a first gameplay maneuver in a gaming application, wherein the first gameplay sound corresponds to a first tactical condition in the gaming application, and wherein the instruction is provided by a user of the gaming application;
- associating, by the processing system, the first gameplay sound with the first gameplay maneuver based on the instruction;
- detecting, by the processing system, and during a gameplay of the gaming application, a first sound generated by the gaming application;
- determining, by the processing system, and responsive to the detecting the first sound, that the first sound corresponds to the first gameplay sound based on a spectral analysis involving the first sound and the first gameplay sound;
- and
- invoking, by the processing system, responsive to the determining that the first sound corresponds to the first gameplay sound and independently of any additional action by the user, the first gameplay maneuver during the gameplay to provide an advantage for the user.
Dependencies are inferred from the claim text.