Human-computer interaction method, and electronic device and storage medium thereof
AssigneeBeijing Dajia Internet Information Technology Co., Ltd.
InventorsMeizhuo LI, Yuanyuan ZHAO
Life of this patent
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Abstract
A human-computer interaction method can include detecting a voice input, and determining whether a first detected voice includes a wake-up word, the wake-up word being intended to wake up an avatar in a social interaction client; displaying the avatar on a live streaming room interface provided by the social interaction client, in response to determining that the first detected voice includes the wake-up word; continuing to detect a voice input, and determining a recognition result by recognizing a second detected voice; determining a user intention based on the recognition result; and controlling, based on the user intention, the avatar to output feedback information.
Claims14
A human-computer interaction method, applicable to a social interaction client, comprising:
- detecting a voice input, and determining whether a first detected voice comprises a wake-up word, the wake-up word being intended to wake up an avatar in the social interaction client;
- displaying the avatar on a live streaming room interface provided by the social interaction client, in response to determining that the first detected voice comprises the wake-up word;
- continuing to detect a voice input, and determining a recognition result by recognizing a second detected voice;
- determining a user intention based on the recognition result;
- and
- controlling, based on the user intention, the avatar to output feedback information.
An electronic device, comprising:
- a processor;
- a memory configured to store at least one instruction executable by the processor;
- wherein the at least one instruction, when executed by the processor, causes the processor to perform a method comprising:
- detecting a voice input, and determining whether a first detected voice comprises a wake-up word, the wake-up word being intended to wake up an avatar in the social interaction client;
- displaying the avatar on a live streaming room interface provided by the social interaction client, in response to determining that the first detected voice comprises the wake-up word;
- continuing to detect a voice input, and determining a recognition result by recognizing a second detected voice;
- determining a user intention based on the recognition result;
- and
- controlling, based on the user intention, the avatar to output feedback information.
A memory medium storing at least one instruction therein, wherein the at least one instruction, when executed by a processor of an electronic device, causes the electronic device to perform a method comprising:
- detecting a voice input, and determining whether a first detected voice comprises a wake-up word, the wake-up word being intended to wake up an avatar in the social interaction client;
- displaying the avatar on a live streaming room interface provided by the social interaction client, in response to determining that the first detected voice comprises the wake-up word;
- continuing to detect a voice input, and determining a recognition result by recognizing a second detected voice;
- determining a user intention based on the recognition result;
- and
- controlling, based on the user intention, the avatar to output feedback information.
Dependencies are inferred from the claim text.