Skill-based gaming system incorporating over-hold storage and means for awarding the same to maintain a substantial equivalence between theoretical rtp and actual rtp
AssigneeGameco, Inc.
InventorsBlaine Goldman Graboyes, Eli Weissman
Life of this patent
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Abstract
A system and method for operating a skilled-based casino-style video game with an over-hold pool formed of a chance pool and skill pool. Both the chance pool and skill pool being funded by prizes/awards not awarded based on less-than optimal skilled play. Awards from the chance pool and skill pool serve to ensure that actual RTP converges with theoretical RTP as well as ensuring the minimum percentage requirements are met under recognized standards related to gaming devices in casinos.
Claims28
A gaming machine comprising:
- at least a processor running executable instructions related to running a skill-based casino game;
- a display;
- a user interface;
- memory in communication with said processor;
- and
- wherein said processor running said executable instructions:
- (i) monitors actual skill play against optimal skilled play;
- (ii) maintains an over-hold pool of funds related to prizes not awarded due to less-than optimal skilled play;
- (iii) during a subsequent play, awards a portion of said over-hold pool based on randomness;
- (iv) during a subsequent play, awards a portion of said over-hold pool based on skilled play;
- and wherein said awards of a portion of said over-hold pool based on randomness and said awards of a portion of said over-hold pool based on skilled play contribute to a substantial equivalence between an actual return to player and a theoretical return to player.
A gaming machine comprising:
- at least a processor running executable instructions related to running a skill-based casino game;
- a display;
- a user interface;
- memory in communication with said processor;
- and
- wherein said processor running said executable instructions:
- (i) creates an over-hold pool formed of a chance pool and skill pool of funds related to prizes not awarded due to less-than optimal skilled play;
- (ii) after a trigger amount associated with said chance pool is reached, awards a portion of said over-hold pool based on randomness;
- (iii) after a trigger amount associated with said skill pool is reached, awards a portion of said over-hold pool based on skilled play;
- and wherein said awards of a portion of said over-hold pool based on randomness and said awards of a portion of said over-hold pool based on skilled play contribute to a substantial equivalence between an actual return to player and a theoretical return to player.
A method comprising:
- utilizing a processor running executable instructions to run a casino game on a gaming machine including a display, user interface, and memory in communication with said at least one processor;
- and
- via said processor, (i) monitoring actual skilled play against optimal skilled play;
- (ii) managing an over-hold pool of funds related to prizes not awarded due to less than optimal skilled play;
- (iii) during a subsequent play, awarding a portion of said over-hold pool based on randomness;
- (iv) during a subsequent play, awarding a portion of said over-hold pool based on skilled play;
- and wherein said awards of a portion of said over-hold pool based on randomness and said awards of a portion of said over-hold pool based on skilled play contribute to a substantial equivalence between an actual return to player and a theoretical return to player.
A method comprising:
- utilizing at least a processor running executable instructions related to running a skill-based casino game, a display, a user interface, memory in communication with said processor;
- and
- via said processor:
- (i) creating an over-hold pool formed of a chance pool and skill pool of funds related to prizes not awarded due to less-than optimal skilled play;
- (ii) after a trigger amount associated with said chance pool is reached, awarding a portion of said over-hold pool based on randomness;
- (iii) after a trigger amount associated with said skill pool is reached, awarding a portion of said over-hold pool based on skilled play;
- and wherein said awards of a portion of said over-hold pool based on randomness and said awards of a portion of said over-hold pool based on skilled play contribute to a substantial equivalence between an actual return to player and a theoretical return to player.
A gaming machine comprising:
- at least a processor running executable instructions related to running a skill-based casino game;
- a display;
- a user interface;
- memory in communication with said processor;
- and
- wherein said processor running said executable instructions:
- (i) causes the generation of a random potential award based on optimal skilled play;
- (ii) monitors actual skilled play against optimal skilled play;
- (iii) maintains an over-hold pool of funds related to a portion of said random potential pool not awarded due to less-than optimal skilled play;
- (iv) during a subsequent play, awards a portion of said over-hold pool based on randomness;
- (v) during a subsequent play, awards a portion of said over-hold pool based on skilled play;
- and wherein said awards of a portion of said over-hold pool based on randomness and said awards of a portion of said over-hold pool based on skilled play contribute to a substantial equivalence between an actual return to player and a theoretical return to player.
A method comprising:
- utilizing a processor running executable instructions to run a casino game on a gaming machine including a display, user interface, and memory in communication with said at least one processor;
- and
- via said processor, (i) generating a random potential award based on optimal skilled play;
- (ii) monitoring actual skilled play against optimal skilled play;
- (iii) managing an over-hold pool of funds related to a portion of said potential award not awarded due to less than optimal skilled play;
- (iv) during a subsequent play, awarding a portion of said over-hold pool based on randomness;
- (v) during a subsequent play, awarding a portion of said over-hold pool based on skilled play;
- and wherein said awards of a portion of said over-hold pool based on randomness and said awards of a portion of said over-hold pool based on skilled play contribute to a substantial equivalence between an actual return to player and a theoretical return to player.
Dependencies are inferred from the claim text.