System for neurobehaviorual animation
AssigneeSoul Machines Limited
InventorsDavid Peter Bullivant, Paul Burton Robertson, Mark Andrew Sagar
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Abstract
The present invention relates to a computer implemented system for animating a virtual object or digital entity. It has particular relevance to animation using biologically based models, or behavioural models particularly neurobehavioural models. There is provided a plurality of modules having a computational element and a graphical element. The modules are arranged in a required structure and have at least one variable and being associated with at least one connector. The connectors link variables between modules across the structure, and the modules together provide a neurobehavioural model. There is also provided a method of controlling a digital entity in response to an external stimulus.
Claims21
1-21. (canceled)
A computer implemented system for generating interactive behavior of an embodied virtual character or digital entity, the system comprising:
- a plurality of interconnected modules together representative of a neurobehavioral model, at least one of the plurality of interconnected modules receiving data characterizing a real-world input stimulus,
- wherein the neurobehavioral model is time-stepped such that a plurality of interconnected modules operate in a time-step to provide an external output defining a response of the virtual character or digital entity to the external stimulus.
The system of claim 220, wherein at least one of plurality of interconnected modules has a modulating value to modulate the function of one of the plurality of modules.
A computer implemented system for generating interactive behavior of an embodied virtual character or digital entity, the system comprising:
- a plurality of interconnected modules together representative of a neurobehavioral model, at least one of the plurality of interconnected modules receiving data characterizing a real-world input stimulus, and the plurality of the interconnected modules are arranged in at least one circuit,
- wherein the neurobehavioral model provides an external output defining a response of the virtual character or digital entity to the external stimulus.
A computer implemented system for animating an embodied virtual character or digital entity, the system including a plurality of modules capable of having a computational element, a graphical element and one or more variables, wherein:
- at least one of the plurality of modules creates a graphical output feature,
- at least one of the plurality of modules is adapted to change the appearance of the graphical output feature, and
- at least one of the plurality of modules is an association module which comprises weights to link input and output variables.
Dependencies are inferred from the claim text.