Information processing apparatus, method and medium
AssigneeSquare Enix Co., Ltd.
InventorsToshiyuki KAJIWARA, Kazuo HORIE, Moriaki OSHIRO, Toshifumi NABESHIMA
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Abstract
An information processing apparatus includes a game processing unit that processes the game including movement of the player character in the virtual field and a difficulty level management unit that manages a difficulty level of game play in each of the plurality of areas in the virtual field, wherein upon a predetermined event in accordance with a user operation occurs in the virtual field, the difficulty level management unit lowers the difficulty level set for a peripheral area near an event occurrence area including an occurrence point of the predetermined event.
Claims7
A non-transitory computer-readable recording medium having recorded thereon a game processing program that causes a computer to function as:
- a game processing unit that processes a game including movement of a player character in a virtual field in which a plurality of areas are set, in accordance with a user operation;
- and
- a difficulty level management unit that manages a difficulty level of game play by the user in each of the plurality of areas, wherein upon a predetermined event in accordance with the user operation occurs in the virtual field, the difficulty level management unit lowers the difficulty level set for a peripheral area near an event occurrence area including an occurrence point of the predetermined event among the plurality of areas.
An information processing apparatus, comprising:
- a game processing unit that processes a game including movement of a player character in a virtual field in which a plurality of areas are set in accordance with a user operation;
- and
- a difficulty level management unit that manages a difficulty level of game play by the user in each of the plurality of areas, wherein
- upon a predetermined event in accordance with the user operation occurs in the virtual field, the difficulty level management unit lowers the difficulty level set for a peripheral area near an event occurrence area including an occurrence point of the predetermined event among the plurality of areas.
A game processing method for causing a computer to execute steps of:
- processing a game including movement of a player character in a virtual field in which a plurality of areas are set in accordance with a user operation;
- and
- managing a difficulty level of game play by the user in each of the plurality of areas, wherein
- upon a predetermined event in accordance with the user operation occurs in the virtual field, the step of managing the difficulty level lowers the difficulty level set for a peripheral area near an event occurrence area including an occurrence point of the predetermined event among the plurality of areas.
Dependencies are inferred from the claim text.