System and method for compressing video for streaming video game content to remote clients
AssigneeSony Interactive Entertainment America LLC
InventorsRoger van der Laan, Stephen G. Perlman
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AssigneeSony Interactive Entertainment America LLC
InventorsRoger van der Laan, Stephen G. Perlman
Estimating the term…
Computer-implemented methods for hosting online video games are provided. One method includes generating a plurality of video frames. The method includes initiating a sending of each one of the plurality of video frames to a client. Each of the video frames that is sent is compressed. The method includes stopping the compression and sending of video frames when one of the plurality of video frames is taking longer than a frame time to compress and send. A frame time is defined as one over a frame rate, and wherein stopping the compression of video frames includes ignoring said video frames by an encoder. The method includes continuing to compress and send audio data to the client when one or more of said plurality of video frames are not sent to the client. The client is configured to display a received video frame for more than one frame time when a video frame is not received due to the stopping of the compression and the sending, and the client will have a reduced frame rate for display of said plurality of video frames during said stopping of the compression and the sending.
A computer-implemented method, comprising:
Computer readable media having program instructions for processing a method, comprising:
Dependencies are inferred from the claim text.