# US 2020/0098226 A1 · Method for establishing a wager for a game

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- Number: US 2020/0098226 A1
- Document ID: US20200098226A1
- Status: Published application
- Kind: A1
- Application number: 16/699,337
- Filed: 2019-11-29
- Published: 2020-03-26
- Earliest claimed: 2001-07-13
- Assignees: Interactive Games LLC
- Applicants: Interactive Games Limited
- Inventors: Fergus A. Leen; Sam B. Lawrence; David G. McNally; Clive Hetherington; David M. McDowell; Kevin R. O'Neal
- Web page: https://patentgrep.com/patent/US20200098226A1

## CPC

- G07F 17/3255: {Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements}
- G07F 17/32: for games, toys, sports, or amusements
- G07F 17/3223: {Architectural aspects of a gaming system, e.g. internal configuration, leader-follower, wireless communication}
- G07F 17/3225: {Data transfer within a gaming system, e.g. data sent between gaming machines and users}
- G07F 17/3227: {Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters}
- G07F 17/323: {wherein the player is informed, e.g. advertisements, odds, instructions}
- G07F 17/3234: {about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system}
- G07F 17/3237: {about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players}
- G07F 17/3239: {Tracking of individual players}
- G07F 17/3244: {Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes}
- G07F 17/3276: {wherein the players compete, e.g. tournament}
- G07F 17/3286: {Type of games}
- G07F 17/3293: {Card games, e.g. poker, canasta, black jack}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

In a particular embodiment of the invention, a system for establishing a wager associated with a game comprises a processor that receives information about a wager offer, wherein the wager offer is associated with an online game. The processor also receives information about a wager acceptance. The wager offer and the wager acceptance combine to form a wager, wherein the wager is associated with at least one wager parameter. The system further comprises a memory communicatively coupled to the processor and that stores information associated with the at least one wager parameter.

## Claims

### Claim 1

(canceled)

### Claim 2

An apparatus comprising:
a network interface;
a memory;
at least one processor to:
transmit, via the network interface, to a plurality of remote devices, a plurality of gaming applications, each gaming application being configured to render a betting window upon execution, in response to a game event triggered during gameplay and to change a state of the gameplay;
update, via the network interface, the plurality of remote devices on game events triggered during the plurality of gaming applications in real-time;
receive, via the network interface, data representing a first wager offer from a first device;
search information associated with a first user of the first device stored in the memory;
validate the first wager offer based on the information associated with the first user;
search information associated with a second user of a second device stored in the memory;
validate the information associated with the second user;
forward, via the network interface, the first wager offer to the second device, in response to validating the information associated with the second user;
receive, via the network interface, data representing an acceptance of the first wager offer from the second device; and
filter event information generated by the plurality of gaming applications to identify one or more events that relates to the first wager offer;
determine an outcome of the first wager offer based on the one or more events filtered from the event information generated by the plurality of gaming applications; and
cause the betting window displayed on respective screens of the first device and the second device to generate an update regarding the outcome of the first wager offer.

### Claim 3 (depends on 2)

The apparatus of claim 2, in which the at least one processor is further configured to communicate, via the network interface, indicia of the outcome of the first wager offer to the first device and the second device.

### Claim 4 (depends on 2)

The apparatus of claim 2, wherein the at least one processor is further configured to monitor characteristics of user interaction with the plurality of gaming applications.

### Claim 5 (depends on 4)

The apparatus of claim 4, wherein the at least one processor is further configured to generate information associated with each user interacting with one of the plurality of gaming applications based on the monitored characteristics.

### Claim 6 (depends on 4)

The apparatus of claim 4, wherein the information associated with each user interacting with a given gaming application comprises at least one of event information, statistics information, and wager records.

### Claim 7

A method comprising:
transmitting, by at least one processor, to a plurality of remote devices, a plurality of gaming applications over a network each gaming application being configured to render a betting window upon execution, in response to a game event triggered during gameplay and to change a state of the gameplay;
updating, by the at least one processor, the plurality of remote devices in real-time on game events triggered during gameplay resulting from execution of the plurality of gaming applications;
receiving, by the at least one processor, data representing a first wager offer from a first device via the network;
searching, by the at least one processor, information associated with a first user of the first device stored in a memory;
validating, by the at least one processor, the first wager offer based on the information associated with the first user;
searching, by the at least one processor, information associated with a second user of a second device stored in the memory;
validating, by the at least one processor, the information associated with the second user;
forwarding, by the at least one processor, the first wager offer over the network to the second device, in response to validating the information associated with the second user;
receiving, by the at least one processor, data representing an acceptance of the first wager offer from the second device during a game;
filtering, by the at least one processor, event information generated by the plurality of gaming applications to identify one or more events that relates to the first wager offer;
determining, by the at least one processor, an outcome of the first wager offer based on the one or more events filtered from the event information generated by the plurality of gaming applications; and
causing, by the at least one processor, the betting window displayed on respective screens of the first device and the second device to generate an update regarding the outcome of the first wager offer.

### Claim 8 (depends on 7)

The method of claim 7, further comprising communicating, by the at least one processor, indicia of the outcome of the first wager offer to the first device and the second device via the network.

### Claim 9 (depends on 7)

The method of claim 7, further comprising monitoring, by the at least one processor, characteristics of user interaction with the plurality of gaming applications.

### Claim 10 (depends on 9)

The method of claim 9, further comprising generating, by the at least one processor, information associated with each user interacting with the plurality of gaming applications based on the monitored characteristics.

### Claim 11 (depends on 10)

The method of claim 10, wherein the information associated with each user comprises at least one of event information, statistics information, and wager records.
