What is claimed is the activity score translation process is a method for staging human aptitude, skill, and performance, measured exogenously from pen ink and paper game, video game, and simulation environments, in said pen ink and paper game, video game, and simulation environments:
- a. providing a conduit of connectivity for the staging, presenting, and use of human aptitude, skill, and performance by translating human activity scores into said pen ink and paper game, video game, and simulation environment gaming and simulation objects respectively, and
- b. providing a means of creating, unlocking, and or enhancing gaming and simulation objects and their attributes with the translated human activity scores, and
- c. providing game and simulation developers the means to create pen ink and paper game, video game, and simulation environments that compel humans to participate in activities which are exogenous to the pen ink and paper game, video game, and simulation environments they create
- whereby humans can participate in end game content and simulation exercises, have quality experiences, and seamless fun and excitement in games and realistic, meaningful and relative to the abstraction of real life or otherwise simulations, without the presence of the activities which are participated in exogenously from said pen ink and paper game, video game, and simulation environments,
- whereby the desire to enhance pen ink and paper game, video game, and simulation objects and object attributes compels humans to perform activities exogenous to the pen ink and paper game, video game, and simulations they play and participate in,
- whereby humans can stage, present, display, realize, and or utilize activity achievements made exogenously to pen ink and paper game, video game, and simulation environments in the form of gaming and simulation objects and or the attributes of gaming and simulation objects,
- whereby pen ink and paper game, video game, and simulation developers are free to create fantastic pen ink and paper games and create video games and create realistic simulations that compel humans to participate in real life activities, exogenous of the pen ink and paper game, video game, and simulation environments they create, without the burden of including real life activities in the pen ink and paper game, video game, and simulation environments themselves.