A method of configuring a player interface in a gaming machine system including at least one video display having a front surface defining a display screen area and a mechanical pushbutton assembly entirely overlying the display screen area, the mechanical pushbutton assembly including a transparent top surface and a pushbutton area substantially smaller than the display screen area, the mechanical pushbutton assembly positioned within an opening in the front surface within the display screen area, the method implemented with a controller and comprising:
- dynamically generating a game interface including a viewing window external to the mechanical pushbutton assembly.