Generating highlight videos in an online game from user expressions
AssigneeTeatime Games, Inc.
InventorsGunnar Holmsteinn Gudmundsson, Johann Thorvaldur Bergthorsson, Thorsteinn Baldur Fridriksson, Ymir Orn Finnbogason
Life of this patent
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Abstract
This disclosure relates to generating video edits. The video edits are highlight videos of gameplay of an online game. The video edits comprise of one or more video clips of the online game. A video clip includes a portion of a recording of the gameplay of the online game. From user emotional manifestations, events of interests, and/or other information of the online game, the portion of the recording of the online game to include in the video clip are determined. The user is presented with access to the video edits and/or previews to the video edits.
Claims16
A system for generating highlight reels of gameplay of an online game, the system comprising:
- non-transitory storage media configured to store footage of the online game, the footage of the online game includes audio and/or visual content of an online game environment of the online game and/or of a user participating in the online game;
- one or more physical processors configured by machine-readable instructions to:
- analyze the footage of the online game to identify one or more user emotional manifestations associated with the user participating in the online game, wherein the one or more user emotional manifestations are visual and/or auditory evidence of one or more emotions being experienced by the user during gameplay of the online game, wherein the one or more user emotional manifestations include a first user emotional manifestation that occurs at a first point in time during the gameplay;
- select one or more of the one or more user emotional manifestations that have been identified, wherein the one or more user emotional manifestations occurred at one or more particular points in time;
- determine whether the first user emotional manifestation is triggered by one or more moments of the gameplay of the online game;
- generate video edits to include the one or more user emotional manifestations that have been selected, and content of the online game environment at the one or more particular points in time of the one or more user emotional manifestations,
- wherein the video edits including a first video edit and a second video edit, wherein the first video edit includes the first user emotional manifestation and a first video clip of the footage of the online game that includes the first point in time during the gameplay of the online game, and wherein the second video edit includes a second video clip of the footage of the online game that includes a different point in time than the first point in time;
- and
- effectuate presentation of the video edits through a client computing device such that the user can preview the video edits.
A method for generating highlight reels of gameplay of an online game, the method comprising:
- analyzing footage of the online game, the footage of the online game includes audio and/or visual content of an online game environment of the online game and of a user participating in the online game;
- identifying one or more user emotional manifestations associated with the user participating in the online game, wherein the one or more user emotional manifestations are visual and/or auditory evidence of one or more emotions being experienced by the user during gameplay of the online game, wherein the one or more user emotional manifestations include a first user emotional manifestation that occurs at a first point in time during the gameplay;
- selecting one or more of the one or more user emotional manifestations that have been identified, wherein the one or more user emotional manifestations occurred at one or more particular points in time;
- determining whether the first user emotional manifestation is triggered by one or more moments of the gameplay of the online game;
- generating video edits to include the one or more user emotional manifestations that have been selected, and content of the online game environment at the one or more particular points in time of the one or more user emotional manifestations,
- wherein the video edits including a first video edit and a second video edit, wherein the first video edit includes the first user emotional manifestation and a first video clip of the footage of the online game that includes the first point in time during the gameplay of the online game, and wherein the second video edit includes a second video clip of the footage of the online game that includes a different point in time than the first point in time;
- and
- effectuating presentation of the video edits through a client computing device such that the user can preview the video edits.
Dependencies are inferred from the claim text.