Variable opacity reel in an interactive game
OwnerMiles Arnone, Frank Cire +1inventors
InventorsMiles Arnone, Frank Cire, Eric Meyerhofer
Life of this patent
Estimating the term…
Abstract
A gambling hybrid game that provides a reel game having a display with changeable opacity is disclosed. The gambling hybrid game includes an entertainment system engine that provides an interactive game to a user, a real world engine that provides reel games to the user, and a game world engine that monitors the entertainment game and provides the reel game when appropriate. The real world engine provides the reel game including generating a display of the reel game. During provision of the gambling game, the real world engine determines the state of the interactive game and changes the opacity of the display based upon the state of the game.
Claims11
An electronic gaming machine for providing a gambling hybrid game including a reel game as a gambling game and an interactive game, comprising:
- a currency input device, wherein a player inserts credits to enable play of the gambling hybrid game;
- a processing device connected to a game world controller, wherein the processing device is constructed to:
- execute the interactive game using a multilevel display;
- communicate, to the game world controller, a signal including an update of interactive game information;
- receive, from the game world controller, a signal including a result of a gambling event;
- determine interactive game activity;
- determine an opacity of the multilevel display based upon the interactive game activity;
- and
- display to the player the result of the gambling event using the multilevel display;
- a real world controller connected to the game world controller, wherein the real world controller is constructed to:
- display the gambling game using a variable opacity display;
- receive, from the game world controller, a signal including a request for a resolution to the gambling event;
- determine a result of the gambling event;
- generate a display for the variable opacity display during execution of the gambling game showing play of the reel game during the gambling game;
- determine a state of the interactive game during resolution of the gambling event;
- change an opacity of the variable opacity display based upon the state of the interactive game during the gambling event;
- and
- communicate, to the game world controller, the signal including a result of the gambling event;
- and
- the game world controller connected to the processing device and connected to the real world controller, wherein the game world controller is constructed to:
- manage the interactive game;
- receive, from the processing device, the signal including an update of interactive game information;
- determine an occurrence of the gambling event in the gambling game based on the signal including an update of interactive game information;
- communicate to the real world controller, the signal including a request for a resolution to the gambling event;
- receive, from the real world controller, the signal including a result of the gambling event;
- and
- communicate, to the processing device, the signal including a result of the gambling event.
Dependencies are inferred from the claim text.