Gaming Machine, Method, and Program Product with Simulated Wheel Spin
AssigneeEveri Games, Inc.
InventorMatthew F. Chapman
Life of this patent
Estimating the term…
Abstract
A slot machine, gaming method, and program product are provided to simulate a wheel spin interaction. A simulated wheel object is provided with physical simulation of movement interactions both with a player and with a simulated flapper object through simulated pin objects present on the wheel. Player interaction is simulated to allow wheel pull back and spin activation. Flapper interaction is simulated to provide realistic interaction of the wheel and flapper with displacement by the simulated pins in both directions. The wheel may also be decelerated and nudged by the simulated pins.
Claims19
A gaming machine for providing a wagering game, the gaming machine comprising:
- a gaming cabinet,
- one or more electronic displays associated with the gaming cabinet, at least one of the electronic displays having a touchscreen interface;
- at least one electronic controller installed in the gaming cabinet and operable to control the electronic displays;
- a wager input device mounted in the cabinet and operable to receive and scan currency, vouchers, or a player cards to establish a credit balance;
- tangible, non-transitory electronically accessible memory coupled to the at least one electronic controller and containing program code executable by the at least one electronic controller for:
- displaying a simulated wheel object (wheel) on one of the electronic displays, the wheel including multiple segments separated radially, and simulated pin objects separating the segments along the edge of the wheel and having a defined size;
- displaying a simulated flapper object along an edge of the wheel, the simulated flapper object having a first end outside of the wheel radius and a second extending, in a rest position, radially inside the wheel radius at least to the radial location of the simulated pin objects, and an axis of rotation disposed toward the first end;
- receiving a player touch input through the touchscreen interface to move the wheel and activate a wheel spin;
- allowing the player touch input, while engaged, to move the wheel in a default wheel spin direction or to pull back the wheel opposite to the default wheel spin direction;
- and
- simulating physical interaction of the simulated flapper object and the simulated pin objects by, (a) if the wheel is moving in the default wheel spin direction, rotationally displacing the simulated flapper object in the default wheel spin direction to allow a selected simulated pin object to pass and (b) if the wheel is moving opposite to the default wheel spin direction, rotationally displacing the simulated flapper object opposite to the default wheel spin direction to allow the selected simulated pin object to pass.
A method for providing player interaction on a gaming machine, the method comprising:
- under control of an electronic processor in a gaming machine, displaying a simulated wheel object (wheel) on an electronic display, the wheel including multiple segments separated radially, and simulated pin objects separating the segments along the edge of the wheel and having a defined size;
- displaying a simulated flapper object along an edge of the wheel, the simulated flapper object having a first end outside of the wheel radius and a second extending, in a rest position, radially inside the wheel radius at least to the radial location of the simulated pin objects, and an axis of rotation disposed toward the first end;
- receiving a player touch input through a touchscreen interface of the electronic display to move the wheel and activate a wheel spin;
- allowing the player touch input, while engaged, to move the wheel in a default wheel spin direction or to pull back the wheel opposite to the default wheel spin direction;
- and
- simulating physical interaction of the simulated flapper object and the simulated pin objects by, (a) if the wheel is moving in the default wheel spin direction, rotationally displacing the simulated flapper object in the default wheel spin direction to allow a selected simulated pin object to pass and (b) if the wheel is moving opposite to the default wheel spin direction, rotationally displacing the simulated flapper object opposite to the default wheel spin direction to allow the selected simulated pin object to pass.
A tangible, non-transitory electronically accessible memory containing program code executable by at least one electronic controller for:
- displaying a simulated wheel object (wheel) on an electronic display, the wheel including multiple segments separated radially, and simulated pin objects separating the segments along the edge of the wheel and having a defined size;
- displaying a simulated flapper object along an edge of the wheel, the simulated flapper object having a first end outside of the wheel radius and a second extending, in a rest position, radially inside the wheel radius at least to the radial location of the simulated pin objects, and an axis of rotation disposed toward the first end;
- receiving a player touch input through the touchscreen interface to move the wheel and activate a wheel spin;
- allowing the player touch input, while engaged, to move the wheel in a default wheel spin direction or to pull back the wheel opposite to the wheel spinning direction;
- and
- simulating physical interaction of the simulated flapper object and the simulated pin objects by, (a) if the wheel is moving in the default wheel spin direction, rotationally displacing the simulated flapper object in the default wheel spin direction to allow a selected simulated pin object to pass and (b) if the wheel is moving opposite to the default wheel spin direction, rotationally displacing the simulated flapper object opposite to the default wheel spin direction to allow the pin to pass.
Dependencies are inferred from the claim text.