Motion adaptive rendering using variable rate shading
AssigneeNVIDIA Corporation
InventorsLei Yang, Emmett Michael Kilgariff, Eric Brian Lum
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AssigneeNVIDIA Corporation
InventorsLei Yang, Emmett Michael Kilgariff, Eric Brian Lum
Estimating the term…
Motion adaptive shading increases rendering performance for real-time animation in graphics systems while maintaining dynamic image quality. Each frame of an animation is statically displayed within a refresh interval, while a viewer's eyes move continuously relative to the image when actively tracking a moving object being displayed. As a result, a statically displayed frame is essentially smeared across the viewer's continuously moving retina over the lifetime of the frame, causing a perception of blur referred to as an eye-tracking motion blur effect. A region of an image depicting a moving object may be rendered at a lower shading rate because eye-tracking motion blur will substantially mask any blur introduced by reducing the shading rate. Reducing an average shading rate for rendering frames reduces computational effort per frame and may advantageously allow a rendering system to operate at a higher frame rate to provide a smoother, clearer visual experience.
A computer-implemented method for motion adaptive rendering, comprising:
A system, comprising:
A non-transitory computer-readable media storing computer instructions for motion adaptive rendering that, when executed by one or more processors, cause the one or more processors to perform the steps of:
Dependencies are inferred from the claim text.