Recognition-based content management, systems and methods
AssigneeNant Holdings IP, LLC
InventorsJohn Wiacek, Patrick Soon-Shiong
Life of this patent
Estimating the term…
Abstract
A content activation system is presented. A recognition engine is configured to obtain a descriptor set associated with an identified object represented within a digital representation. A content management module can be coupled with the recognition engine. The content management module can be configured to: obtain the descriptor set from the recognition engine, identify at least one content activation policy as a function of the descriptor set, identify a content set associated with an identified object and based on the descriptor set, and configure an output device to activate (e.g., release, render, present, interact, etc.) the content set according to the activation policy.
Claims22
1-22. (canceled)
A computing device implemented method of augmented reality game play, the method comprising:
- receiving, by a computing device, a digital representation of a scene that is proximate to a user of the computing device, wherein the digital representation comprises at least a geographical location of the user and orientation data;
- identifying a real-world object proximate to the user as a game object within and based on the digital representation and based on the geographic location and orientation data;
- activating, by the computing device, an augmented reality (AR) content set according to an activation policy identified based on the identified real-world object and the user's authorization status, wherein the identified activation policy includes rendering rules for the AR content;
- and
- rendering, by the computing device, the activated AR content proximate to the game object set on a display of the computing device according to the rendering rules of the identified activation policy.
A non-transitory computer readable memory storing software instructions executable by a processor to perform operations for augmented reality game play, the operations comprising:
- receiving, by a computing device, a digital representation of a scene that is proximate to a user of the computing device, wherein the digital representation comprises at least a geographical location of the user and orientation data;
- identifying a real-world object proximate to the user as a game object within and based on the digital representation and based on the geographic location and orientation data;
- activating, by the computing device, an augmented reality (AR) content set according to an activation policy identified based on the identified real-world object and the user's authorization status, wherein the identified activation policy includes rendering rules for the AR content;
- and
- rendering, by the computing device, the activated AR content proximate to the game object set on a display of the computing device according to the rendering rules of the identified activation policy.
A system for augmented reality game play, the system comprising:
- a computing device operable to receive a digital representation of a scene that is proximate to a user of the computing device, wherein the digital representation comprises at least a geographical location of the user and orientation data;
- a recognition engine that identifies a real-world object proximate to the user as a game object within and based on the digital representation and based on the geographic location and orientation data;
- and
- a content management module that activates an augmented reality (AR) content set according to an activation policy identified based on the identified real-world object and the user's authorization status, wherein the identified activation policy includes rendering rules for the AR content;
- wherein the computing device renders the activated AR content proximate to the game object set on a display of the computing device according to the rendering rules of the identified activation policy.
Dependencies are inferred from the claim text.