Gaming system and method for providing individual feature activation determination sequences
AssigneeIgt
InventorsScott A. Caputo, Jon M. Leupp, Joanne L. Mills
Life of this patent
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Abstract
In various embodiments, the present disclosure relates generally to gaming systems and methods for individually activating zero, one or more features in association with one or more elements or parameters of a play of a game. In these embodiments, upon an occurrence of a feature activation determination sequence triggering event, the gaming system enables a player to participate in a feature activation determination sequence to individually determine, for one or more displayed elements of a play of a game, whether or not to individually activate one or more features in association with such displayed elements for the play of the game.
Claims20
A gaming system comprising:
- a processor;
- and
- a memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to:
- responsive to a game triggering event, trigger a play of a game,
- responsive to a feature activation determination sequence triggering event occurring in association with the play of the game:
- select a quantity of game elements of the play of the game,
- for each of the selected quantity of game elements:
- individually determine whether to activate a feature associated with that selected game element, and
- responsive to the determination to activate the feature associated with that selected game element, independent of activating any features associated with any other game element, activate the feature associated with that selected game element, and
- for the triggered play of the game:
- determine an outcome, wherein the determination is based on any activated features associated with any selected game elements,
- cause a display, by a display device, of the determined outcome,
- determine an award associated with the determined outcome, and
- cause a display, by the display device, of the determined award.
A gaming system comprising:
- a processor;
- and
- a memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to:
- responsive to a game triggering event, trigger a play of a game associated with a plurality of reels,
- responsive to a feature activation determination sequence triggering event occurring in association with the play of the game:
- select a quantity of reels associated with the play of the game,
- for each of the selected reels:
- individually determine, based on a player prediction input received during an interactive event and an actual outcome determined during the interactive event, whether to activate a wild reel feature associated with that selected reel, and
- responsive to the determination to activate the wild reel feature associated with that selected reel, independent of activating any wild reel features associated with any other reels, activate the wild reel feature associated with that selected reel, and
- for the triggered play of the game:
- determine an outcome, wherein the determination is based on any activated wild reel features associated with any of the plurality of reels,
- cause a display, by a display device, of the determined outcome,
- determine an award associated with the determined outcome, and
- cause a display, by the display device, of the determined award.
A method of operating a gaming system, the method comprising:
- responsive to a game triggering event, triggering, by a processor, a play of a game,
- responsive to a feature activation determination sequence triggering event occurring in association with the play of the game:
- selecting, by the processor, a quantity of game elements of the play of the game,
- for each of the selected quantity of game elements:
- individually determining, by the processor, whether to activate a feature associated with that selected game element, and
- responsive to the determination to activate the feature associated with that selected game element, independent of activating any features associated with any other game element, activating, by the processor, the feature associated with that selected game element, and
- for the triggered play of the game:
- determining, by the processor, an outcome, wherein the determination is based on any activated features associated with any selected game elements,
- displaying, by a display device, the determined outcome,
- determining, by the processor, an award associated with the determined outcome, and
- displaying, by the display device, the determined award.
Dependencies are inferred from the claim text.