Motivator: an online motivation system for learning teams
OwnerDale Gene Crossmaninventor
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OwnerDale Gene Crossmaninventor
Estimating the term…
The Motivator is a long term online daily motivation system. It develops personal relationships of people on a learning team so they may support the progress of one or more learners for several weeks. The learner and the team are rewarded with bonus ability in a daily play multi-team strategy game called Strong and Honored. The game simulates a rapid world history. Each player controls a tribe which gains influence by means of conflict, collaboration, growth and discovery. When the learner fails to make satisfactory progress, the sponsoring educator removes the game bonus, thereby notifying and sanctioning every member of the learning team. The loss of reward in the game spurs the team to care for and help the adolescent learner to succeed. When the learner achieves success, the sponsoring educator allows automated restoration of the game bonus to the entire learning team. The Motivator can help parents, teachers, and schools to facilitate achievement in students who otherwise withhold effort and fail to learn.
This automated motivation system enables personal and interpersonal feedback through ongoing bestowal or removal of rewards for the individual learner simultaneously with bestowal and removal of rewards for all other learning team members by means of an online multi-player strategy game. The learning team plays in a game with other learning teams.
This automated motivation system rewards or penalizes all the learning team members by means of one tap or click by the sponsoring educator, based on learner achievement in an attachable curriculum assigned by the sponsoring educator.
This automated motivation system can create frequent support of a learner for long-term progress in a variety of attachable curricula, such as academic subjects, health habits, personal improvement, job performance, community service, and household chores.
The strategy game reward is uniquely able to build interest by players due to the rapid rise and fall of relative player strengths based on geometric (exponential) rather than arithmetic (summative) formula effects. Tribe A could begin a turn with identical force relative to Tribe B, as an example, and then have eight times as much force on the next turn based upon player choices alone. In two turns, the multiple could be 64.
Dependencies are inferred from the claim text.