Game including a physics-based game for determining a bonus game
Assigneeadp Gauselmann GmbH
InventorsJosef Alexander Hartl, Joshua Matthew Lynn
Life of this patent
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Abstract
Various embodiments of a gaming system and method are disclosed as having a physics-based game for selecting a bonus game type. When a bonus game triggering event occurs in a base game, a physics-based game is executed by the gaming system. In one embodiment, the player provides an input that may allow a player to influence the behavior of a player game object in the physics-based game. Bonus game types are randomly associated with one or more physic-based game target areas. When the player game object is co-located with a game target area, the bonus game type associated with the game target area is determined. The gaming system may then select and execute a bonus game associated with the determined bonus game type.
Claims20
A gaming system comprising:
- a cabinet;
- a processor;
- a display device supported by the cabinet;
- an input device supported by the cabinet;
- a value acceptor supported by the cabinet;
- a value dispenser supported by the cabinet;
- a memory device that stores a plurality of instructions which, when executed by the processor, cause the processor to:
- establish a credit balance based at least in part on a monetary value received by the value acceptor;
- place a wager following receipt of a wager input via an input device, the credit balance being decreased by the wager;
- initiate, via the processor, a physics-based game to create a physics-based game environment;
- display, on the display device, a physics-based game environment;
- receive, via the input device, at least one variable input to the physics-based game for variably influencing a player game object movement, wherein the player game object movement is independent of a fixed location;
- calculate, via the processor, a player game object movement in the physics-based game environment based on the received variable input;
- associate, via the processor, a bonus game with a game target area of the physics-based game environment;
- determine, via the processor, the bonus game based on the player game object movement in the physics-based game environment;
- execute, via the processor, the determined bonus game;
- display, on the display device, any determined awards, the credit balance being increased by any determined awards;
- and
- issue value from the value dispenser based on the credit balance upon receipt of a cash out signal via the input device.
(canceled)
A method of operating a gaming system, the method comprising:
- receiving, via a monetary value acceptor, a monetary value;
- establishing, via a processor of the gaming system, a credit balance based at least in part on the received monetary value;
- accepting, from an input device in a housing of the gaming system, a wager amount;
- decreasing, via the processor, the credit balance by the wager amount;
- creating, via the processor, a physics-based game environment;
- displaying, on a display device, the physics-based game environment;
- receiving, via an input device, at least one variable input to the physics-based game for variably influencing a player game object movement, wherein the player game object movement is independent of a fixed location;
- calculating, via the processor, the player game object movement in the physics-based game environment;
- associating, via the processor, a bonus game with a game target area of the physics-based game environment;
- determining, via the processor, the bonus game based on the player game object movement in the physics-based game environment;
- executing, via the processor, the determined bonus game;
- displaying, on the display device, any determined awards;
- increasing, via the processor, the credit balance by any determined awards;
- and
- issuing, via the value dispenser, a value based on the credit balance upon receipt of a cash out signal.
A non-transitory computer-readable storage medium having machine instructions stored therein, the instructions being executable by a processor to cause the processor to:
- establish a credit balance based at least in part on a monetary value received by a value acceptor;
- place a wager following receipt of a wager input via an input device, the credit balance being decreased by the wager;
- initiate, via a processor, a physics-based game to create a physics-based game environment;
- display, on a display device, the physics-based game environment;
- receive, via the input device, at least one variable input to the physics-based game for variably influencing a player game object movement, wherein the player game object movement is independent of a fixed location;
- calculate, via the processor, a player game object movement in the physics-based game environment;
- associate, via the processor, a bonus game with a game target area of the physics-based game environment;
- determine, via the processor, the bonus game based on the player game object movement in the physics-based game environment;
- execute, via the processor, the determined bonus game;
- display, on the display device, any determined awards, the credit balance being increased by any determined awards;
- and
- issue value from a value dispenser based on the credit balance upon receipt of a cash out signal via the input device.
Dependencies are inferred from the claim text.