Managing game metrics and authorizations
AssigneeSony Interactive Entertainment America LLC
InventorsAdam P. Harris, Steve C. Schneider
Life of this patent
Estimating the term…
Abstract
Various metrics as may be deployed in an active, passive, or hybrid validation architecture are disclosed. A computing device configured to monitor network game activity may identify an inconsistency between user game data and a particular game metric governing a particular aspect of the network gaming environment. Upon identification of an inconsistency between game data and a game metric, which may indicative of illicit game play, a validation process (e.g., active, passive, and/or hybrid) may be implemented to further confirm the existence of illicit game. Alternatively, an action to maintain integrity of the gaming community may be executed without further confirmation whereby a purportedly illicit game device may be ejected from the network.
Claims20
(canceled)
A method for monitoring a gaming network, the method comprising:
- evaluating a plurality of computing devices associated with the gaming network to identify one or more of the computing devices having idle processing resources;
- assigning the identified computing devices monitoring responsibility over one or more client devices participating within a network game session;
- monitoring current network traffic associated with the gaming network;
- and
- modifying performance of the monitoring responsibility by the assigned computing devices based on the current network traffic, wherein the performance of the monitoring responsibility is delayed when the current network traffic is identified as high.
A system for monitoring a client device in a gaming network, the system comprising:
- a plurality of computing devices associated with the gaming network, the computing devices including one or more client devices participating in a network game session;
- and
- a server that includes instructions stored in memory, the instructions being executed by a processor to:
- evaluate the plurality of computing devices associated with the gaming network to identify one or more of the computing devices having idle processing resources,
- assign the identified computing devices monitoring responsibility over the client devices participating within the network game session,
- wherein the assigned computing devices monitor current network traffic associated with the gaming network and modify performance of the monitoring responsibility based on the current network traffic, wherein the performance of the monitoring responsibility is delayed when the current network traffic is identified as high.
A non-transitory, computer-readable storage medium having embodied thereon a program executable by a processor to perform a method for monitoring a gaming network, the method comprising:
- evaluating a plurality of computing devices associated with the gaming network to identify one or more of the computing devices having idle processing resources;
- assigning the identified computing devices monitoring responsibility over one or more client devices participating within a network game session;
- monitoring current network traffic associated with the gaming network;
- and
- modifying performance of the monitoring responsibility by the assigned computing devices based on the current network traffic, wherein the performance of the monitoring responsibility is delayed when the current network traffic is identified as high.
Dependencies are inferred from the claim text.