# US 2019/0318585 A1 · Gaming Machine with Symbol Rearrangement

> Agents: this data is available as JSON from the patentgrep API and MCP server — see https://patentgrep.com/llms.txt

- Number: US 2019/0318585 A1
- Document ID: US20190318585A1
- Status: Published application
- Kind: A1
- Application number: 16/354,616
- Filed: 2019-03-15
- Published: 2019-10-17
- Earliest claimed: 2018-04-11
- Assignees: Fusion Holdings Limited
- Applicants: Fusion Holdings Limited
- Inventors: Grant Michael Smith
- Web page: https://patentgrep.com/patent/US20190318585A1

## CPC

- G07F 17/34: depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines
- G07F 17/3213: {Details of moving display elements, e.g. spinning reels, tumbling members}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

An embodiment may involve selecting a symbol set as an outcome event of a symbol-based game. The symbol-based game may be executed on behalf of a client machine, and each symbol of the symbol set may be associated with a respective symbol position within a respective multi-symbol-position segment. Further, the multi-symbol-position segments may be arranged in a first order so as to form a first arrangement of the symbol set. The embodiment may further involve determining a second order of the multi-symbol-position segments, without altering which symbols are associated with each respective multi-symbol-position segment, so as to form a second arrangement of the symbol set.

## Claims

### Claim 1

A computer-implemented method of symbol rearrangement in a symbol-based game, wherein the symbol-based game is executed on behalf of a client machine, and wherein a memory stores a plurality of symbols for the symbol-based game, the method comprising:
selecting, by a processor from the plurality of symbols, a symbol set as an outcome event of the symbol-based game, wherein the symbol set includes multiple symbols, wherein each symbol of the symbol set is associated with a respective symbol position within a respective multi-symbol-position segment among a plurality of multi-symbol-position segments, and wherein the multi-symbol-position segments of the plurality of multi-symbol-position segments are arranged in a first order so as to form a first arrangement of the symbol set;
determining, by the processor, a second order of the plurality of multi-symbol-position segments, without altering which symbols are associated with each respective multi-symbol-position segment, so as to form a second arrangement of the symbol set, wherein the second order is different from the first order; and
transmitting, by the processor, a representation of the second arrangement of the symbol set to the client machine, wherein reception of the representation of the second arrangement of the symbol set causes the client machine to display the second arrangement of the symbol set on a display.

### Claim 2 (depends on 1)

The method of claim 1, wherein determining the second order comprises determining the second order without altering which symbol is associated with each respective symbol position within each respective multi-symbol-position segment.

### Claim 3 (depends on 1)

The method of claim 1, wherein determining the second order comprises randomly determining the second order.

### Claim 4 (depends on 3)

The method of claim 3, wherein randomly determining the second order comprises:
assigning different respective integers to each of the multi-symbol-position segments; and
randomly generating a sequence of the different respective integers without replacement.

### Claim 5 (depends on 3)

The method of claim 3, wherein randomly determining the second order comprises:
randomly selecting a multi-symbol-position segment of the plurality of multi-symbol-position segments; and
altering a location within the first order of the selected multi-symbol-position segment so as to determine the second order.

### Claim 6 (depends on 3)

The method of claim 3, wherein randomly determining the second order comprises:
randomly selecting a first multi-symbol-position segment of the plurality of multi-symbol-position segments and a second multi-symbol-position segment of the plurality of multi-symbol-position segments that is different from the first multi-symbol-position segment; and
swapping respective locations within the first order of the first multi-symbol-position segment and the second multi-symbol-position segment so as to determine the second order.

### Claim 7 (depends on 3)

The method of claim 3, wherein randomly determining the second order comprises randomly selecting the second order from a plurality of permutations of the first order.

### Claim 8 (depends on 1)

The method of claim 1, wherein determining the second order comprises reversing the first order so as to determine the second order.

### Claim 9 (depends on 1)

The method of claim 1, further comprising encountering a trigger to rearrange the first order,
wherein determining the second order comprises determining the second order in response to encountering the trigger.

### Claim 10 (depends on 9)

The method of claim 9, wherein encountering the trigger comprises determining, by the processor, that the symbol set includes a trigger symbol.

### Claim 11 (depends on 9)

The method of claim 9, wherein encountering the trigger comprises determining, by the processor, that the first arrangement of the symbol set includes a winning combination.

### Claim 12 (depends on 9)

The method of claim 9, wherein encountering the trigger comprises determining, by the processor, that the first arrangement of the symbol set does not include a winning combination.

### Claim 13 (depends on 1)

The method of claim 1, wherein the plurality of multi-symbol-position segments form a grid of symbol positions, wherein the plurality of multi-symbol-position segments comprises columns of the grid of symbol positions, and wherein determining the second order comprises determining a second order of the columns within the grid of symbol positions.

### Claim 14 (depends on 1)

The method of claim 1, wherein the plurality of multi-symbol-position segments form a grid of symbol positions, wherein the plurality of multi-symbol-position segments comprises rows of the grid of symbol positions, and wherein determining the second order comprises determining a second order of the rows within the grid of symbol positions.

### Claim 15 (depends on 1)

The method of claim 1, further comprising transmitting, by the processor, a representation of the first arrangement of the symbol set to the client machine, wherein reception of the representation of the first arrangement of the symbol set causes the client machine to display the first arrangement of the symbol set on the display, and wherein reception of the representation of the second arrangement of the symbol set causes the client machine to transition from displaying the first arrangement of the symbol set to displaying the second arrangement of the symbol set.

### Claim 16 (depends on 15)

The method of claim 15, wherein the symbol-based game is a reel-based game, and wherein reception of the representation of the first arrangement of the symbol set causes the client machine to display, on the display, a spin of a plurality of reels resulting in the first arrangement of the symbol set on the display.

### Claim 17 (depends on 1)

The method of claim 1, wherein the symbol-based game is a reel-based game, and wherein the memory stores respective pluralities of symbols for reels of the reel-based game, wherein the respective pluralities of symbols for the reels are arranged in respective cyclical sequences of symbols, and wherein selecting the symbol set comprises:
for the reels, randomly selecting respective reel positions such that respective subsequences of the symbols thereon are in the symbol set.

### Claim 18

A gaming machine comprising:
a processor;
memory; and
program instructions, stored in the memory, that upon execution by the processor cause the gaming machine to perform the operations:
selecting, from the plurality of symbols, a symbol set as an outcome event of the symbol-based game, wherein the symbol set includes multiple symbols, wherein each symbol of the symbol set is associated with a respective symbol position within a respective multi-symbol-position segment among a plurality of multi-symbol-position segments, and wherein the multi-symbol-position segments of the plurality of multi-symbol-position segments are arranged in a first order so as to form a first arrangement of the symbol set;
determining a second order of the plurality of multi-symbol-position segments, without altering which symbols are associated with each respective multi-symbol-position segment, so as to form a second arrangement of the symbol set, wherein the second order is different from the first order; and
transmitting a representation of the second arrangement of the symbol set to the client machine, wherein reception of the representation of the second arrangement of the symbol set causes the client machine to display the second arrangement of the symbol set on a display.

### Claim 19 (depends on 18)

The gaming machine of claim 18, wherein determining the second order comprises determining the second order without altering which symbol is associated with each respective symbol position within each respective multi-symbol-position segment.

### Claim 20

A gaming system configured for symbol rearrangement in a symbol-based game, wherein the symbol-based game is executed on behalf of a client machine, wherein the symbol-based game involves determining sets of symbols to generate outcome events, the gaming system comprising:
a plurality of client machines each including at least one display device and a plurality of input devices including (i) an acceptor of a physical item associated with a monetary value, (ii) a validator configured to identify the physical item, and (iii) a cash-out button actuatable to cause an initiation of a payout associated with a credit account;
one or more client machine processors; and
one or more client machine memory devices storing a plurality of client machine instructions, the client machine instructions executable by the one or more client machine processors to perform operations comprising:
selecting, from the plurality of symbols, a symbol set as an outcome event of the symbol-based game, wherein the symbol set includes multiple symbols, wherein each symbol of the symbol set is associated with a respective symbol position within a respective multi-symbol-position segment among a plurality of multi-symbol-position segments, and wherein the multi-symbol-position segments of the plurality of multi-symbol-position segments are arranged in a first order so as to form a first arrangement of the symbol set;
determining a second order of the plurality of multi-symbol-position segments, without altering which symbols are associated with each respective multi-symbol-position segment, so as to form a second arrangement of the symbol set, wherein the second order is different from the first order; and
transmitting a representation of the second arrangement of the symbol set to the client machine, wherein reception of the representation of the second arrangement of the symbol set causes the client machine to display the second arrangement of the symbol set on a display.
