# US 2019/0318582 A1 · A location wagering system and method

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- Number: US 2019/0318582 A1
- Document ID: US20190318582A1
- Status: Published application
- Kind: A1
- Application number: 16/465,800
- Filed: 2018-05-10
- Published: 2019-10-17
- Earliest claimed: 2017-05-11
- Inventors: Itay BARAK
- Web page: https://patentgrep.com/patent/US20190318582A1

## CPC

- G07F 17/3288: {Betting, e.g. on live events, bookmaking}
- G06Q 20/321: {using wearable devices}
- G06Q 20/3224: {Transactions dependent on location of M-devices}
- G06T 19/006: {Mixed reality (object pose determination, tracking or camera calibration for mixed reality G06T7/00)}
- G07F 17/3218: {wherein at least part of the system is portable}
- G07F 17/3223: {Architectural aspects of a gaming system, e.g. internal configuration, leader-follower, wireless communication}
- G07F 17/3225: {Data transfer within a gaming system, e.g. data sent between gaming machines and users}
- G07F 17/323: {wherein the player is informed, e.g. advertisements, odds, instructions}
- G07F 17/3269: {Timing aspects of game play, e.g. blocking/halting the operation of a gaming machine}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})
- G06Q: INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06T: IMAGE DATA PROCESSING OR GENERATION, IN GENERAL

## Abstract

A location wagering system, machine and method are provided, the system including a location wagering server communicatively connected to an end user device via a communications cloud, the wagering server including a display module; an event module; a payment module; and a location wagering processing module, including code for enabling geo-wagering on virtual or actual games.

## Claims

### Claim 1

A method for placing location-based wagers on an event, said method implemented by one or more processing devices operatively coupled to a non-transitory storage device, on which are stored modules of instruction code that when executed cause the one or more processing devices to perform
running in real time a location-based wager application on an end user device;
imposing a location-based wager interface over an event being run on the device, wherein the imposing includes presenting the area of the event, said area divided into wagering risk-pay zones, and presenting the wagering opportunities in each area;
receiving at least one a location-based wager by the device user;
processing the location-based wager to generate one or more wagering opportunities of event outcome based on the selected location based wager;
receiving user selection of one or more wagers opportunities
tracking the event to determine if a wager opportunity event outcome occurred in each zone of the event based on received information of the event regarding the selected zone and location of the live event; and
delivering the result of the wager in according to the wager location and the actual event occurrence.

### Claim 2 (depends on 1)

The method of claim 1, further comprising collecting the wager, if the location-based wager did not occur.

### Claim 3 (depends on 1)

The method of claim 1, further comprising paying out the wager gain, if the geographical wager occurred.

### Claim 4 (depends on 1)

The method of claim 1, wherein the event is a live event.

### Claim 5 (depends on 1)

The method of claim 1, wherein the event is an augmented reality event.

### Claim 6

A location based wagering machine, comprising a wagering module running code to run a location-based wagering application on multiple end user devices.

### Claim 7 (depends on 6)

The wagering machine of claim 6, wherein the wagering module is further adapted to run an interface on the one or more end user devices, the interface adapted to receive one or more location-based wagers based on pre-configured location areas, each location area being given a near real-time wager risk-pay calculation.

### Claim 8 (depends on 6)

The wagering machine of claim 6, wherein the wagering module is further adapted to run an interface on the one or more end user devices, the interface adapted to receive one or more user-determined location area wagers, each location area being given a near real-time wager risk-pay calculation.

### Claim 9 (depends on 6)

The wagering machine of claim 6, wherein the wagering module e is further adapted to run a location-based wagering application using a virtual reality interface on the one or more end user devices.

### Claim 10 (depends on 6)

The wagering machine of claim 6, wherein the code is further adapted to run a location-based wagering application using an augmented reality interface on the one or more end user devices.

### Claim 11 (depends on 6)

The wagering machine of claim 6, further comprising an end user device that includes a pointing component adapted to place a wager on one or more location-based spaces on a display of the end user device.

### Claim 12 (depends on 11)

The wagering machine of claim 11 wherein the end user device comprises computing and/or communication devices selected from the group consisting of a PC, TV, tablet, smart phone, wearable device, communications box, game console and media player.

### Claim 13 (depends on 11)

The wagering machine of claim 11, wherein the end user device is a touch
screen device adapted for displaying one or more location-based wagering areas, selectable using the touch screen of the device.

### Claim 14 (depends on 6)

The wagering machine of claim 6, wherein the wagering server includes an augmented reality module.

### Claim 15

A method for determining a location of an act to be performed in a game; the method comprising:
receiving a plurality of events associated with performing said act and a plurality of locations associated with performing said act; wherein each of said events is associated with an at least one location from said plurality of locations; analyzing said events; said analyzing is for associating a success rate of said act with each of said locations; and
presenting said analysis on a computing device; said presenting comprises a plurality of success rates associated with each of said locations; thereby increasing a success rate of an act occurring during a game.

### Claim 16 (depends on 1)

The wagering machine of claim 1, wherein the calculating of wagering opportunities includes applying artificial Intelligence (AI) to substantially in real time record new statistics of team and/or player performance, and process the latest data and the historical data to generate updated wager opportunities calculations.

### Claim 17 (depends on 1)

The method of claim 1, wherein the probabilities calculation include acquiring the player data involved in the event; acquiring the team data involved in the event; acquiring the time data involved in the event, for calculating probabilities of future occurrence in multiple locations, provide risk-gain type statistics of odds or bets for wagering on the future occurrence of one or more event outcome taking place at or from within selected locations.
