# US 2019/0314732 A1 · Emotionally Responsive Electronic Toy

> Agents: this data is available as JSON from the patentgrep API and MCP server — see https://patentgrep.com/llms.txt

- Number: US 2019/0314732 A1
- Document ID: US20190314732A1
- Status: Published application
- Kind: A1
- Application number: 16/382,985
- Filed: 2019-04-12
- Published: 2019-10-17
- Earliest claimed: 2018-04-12
- Assignees: Intellifect Incorporated
- Applicants: Intellifect Incorporated
- Inventors: John A. Lundin; Daniel Westfall
- Web page: https://patentgrep.com/patent/US20190314732A1

## CPC

- A63H 3/001: {simulating physiological processes, e.g. heartbeat, breathing or fever (with fluid ingestion or emission A63H3/24)}
- A63H 3/003: {specially adapted for a particular function not connected with dolls (as electric lighting devices A63H3/006)}
- A63H 3/28: Arrangements of sound-producing means in dolls; Means in dolls for producing sounds
- A63H 2200/00: Computerized interactive toys, e.g. dolls
- G06V 40/172: {Classification, e.g. identification}
- G06V 40/174: {Facial expression recognition}
- G10L 25/63: for estimating an emotional state
- A63H: TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- G06V: IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G10L: SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING

## Abstract

The disclosure relates to an electronic toy that can convey a personality-driven emotional response based on sensor and/or other input. The toy may comprise a housing having a character likeness and one or more electronic components disposed within the housing. The electronic components may include one or a plurality of sensors that can detect movement and other stimuli and a speaker to output sounds that mimic emotion. The toy may also register movements and other stimuli and log experiences that inform future reactions and personality. The sounds produced by the toy can be programmed by users or external content creators through downloading audio files corresponding to certain movements. The sensory cues can range from simple or complex (e.g., as the toy is shaken multiple times, the responses may become progressively angrier, or progressively friendlier if the toy is patted on the head) making every such electronic toy completely unique.

## Claims

### Claim 1

An emotionally responsive electronic toy, comprising:
a body;
a housing within said body, said housing including a processor, a memory, and a power source;
at least one sensor for detecting a stimulus;
a speaker;
said memory configured for storing sounds that mimic emotion; and
said speaker configured to produce an audio output of said sounds that mimic emotion under direction of said processor based on input from the at least one sensor.

### Claim 2 (depends on 1)

The emotionally responsive electronic toy of claim 1, further comprising:
a microphone for capturing audio inputs for voice recognition or voice control, recording custom sounds, or determining the emotional state of a user.

### Claim 3 (depends on 1)

The emotionally responsive electronic toy of claim 1, further comprising:
a camera or lens for capturing images for facial recognition, or determining the emotional state of a user.

### Claim 4 (depends on 1)

The emotionally responsive electronic toy of claim 1, wherein the at least one sensor includes, an accelerometer, a gyroscope, an impact sensor, a piezoelectric device, a light sensor, a heartbeat sensor, a blood oxygen sensor, a temperature sensor, a touch sensor, a motion sensor, or, a microphone.

### Claim 5 (depends on 1)

The emotionally responsive electronic toy of claim 1, further comprising:
a switch configured to toggle between a first and second set of sounds that mimic emotion.

### Claim 6 (depends on 1)

The emotionally responsive electronic toy of claim 1, further comprising:
a wireless interface for connecting said toy to the internet, a computer, other emotionally responsive electronic toys, or mobile devices.

### Claim 7 (depends on 1)

The emotionally responsive electronic toy of claim 1, further comprising:
an accessory containing a sensor for detecting an additional stimulus.

### Claim 8 (depends on 1)

The emotionally responsive electronic toy of claim 1, further comprising:
speech recognition software allowing users to engage in verbal interactions with said emotionally responsive electronic toy.

### Claim 9 (depends on 1)

The emotionally responsive electronic toy of claim 1, further comprising:
a timer, wherein said audio output of said sounds that mimic emotion change as a result from an input from said timer.

### Claim 10 (depends on 1)

The emotionally responsive electronic toy of claim 1, further comprising:
a charging port configured to mate with a charging source.

### Claim 11 (depends on 1)

The emotionally responsive electronic toy of claim 1, where in movements and other stimuli are registered and said memory stores a log of experiences that used to modify future reactions and personality.

### Claim 12 (depends on 1)

The emotionally responsive electronic toy of claim 1, wherein said sounds that mimic emotion comprise a set of sounds or words organized around a personality or mood structure.

### Claim 13 (depends on 1)

The emotionally responsive electronic toy of claim 1,
wherein said sounds that mimic emotion progressively increase as a result of a detected stimulus.

### Claim 14 (depends on 1)

A method of conveying a personality-driven emotional response using an emotionally responsive electronic toy of claim 1, comprising:
storing sounds that mimic emotional response;
detecting a stimulus;
outputting said sounds that mimic emotional response based on said detected stimulus.

### Claim 15 (depends on 14)

The method of conveying a personality-driven emotional response of claim 14, further comprising:
outputting a modified sound based on an amount of time elapsed since a detected stimulus.

### Claim 16 (depends on 14)

The method of conveying a personality-driven emotional response of claim 14, wherein
said outputting comprises a pre-programmed sequence of responses.

### Claim 17 (depends on 16)

The method of conveying a personality-driven emotional response of claim 16, wherein
said sequence of responses is adjusted based on a detected stimulus.

### Claim 18 (depends on 14)

The method of conveying a personality-driven emotional response of claim 14, wherein said stimulus comprises a motion, a movement, a force, a light, a sound, a temperature, a heartbeat, an impact, or a touch.

### Claim 19 (depends on 14)

The method of conveying a personality-driven emotional response of claim 14, wherein
said outputting comprises a progressive increase in intensity based on a detected stimulus.

### Claim 20 (depends on 14)

The method of conveying a personality-driven emotional response of claim 14, further comprising:
detecting a second stimulus and modifying said sounds that mimic emotional response based on said detected second stimulus.
