# US 2019/0314719 A1 · Transitioning gameplay on a head-mounted display

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- Number: US 2019/0314719 A1
- Document ID: US20190314719A1
- Status: Published application
- Kind: A1
- Application number: 16/412,377
- Filed: 2019-05-14
- Published: 2019-10-17
- Earliest claimed: 2013-06-07
- Assignees: Sony Interactive Entertainment Inc.
- Applicants: Sony Interactive Entertainment Inc.
- Inventors: Steven Osman; Xiadong Mao
- Web page: https://patentgrep.com/patent/US20190314719A1

## CPC

- A63F 13/00: Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F 13/25: Output arrangements for video game devices
- A63F 13/493: Resuming a game, e.g. after pausing, malfunction or power failure
- A63F 13/497: Partially or entirely replaying previous game actions
- A63F 13/5258: by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
- G02B 27/017: {Head mounted}
- H04M 19/04: the ringing-current being generated at the substations
- G02B 2027/0118: {comprising devices for improving the contrast of the display / brillance control visibility}
- G02B 2027/014: {comprising information/image processing systems}
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- G02B: OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- H04M: TELEPHONIC COMMUNICATION (circuits for controlling other apparatus via a telephone cable and not involving telephone switching apparatus G08)

## Abstract

A method is provided, including the following: presenting gameplay of a video game through a head-mounted display, the head-mounted display being disposed in a local environment; capturing audio from the local environment, and analyzing the captured audio to detect a person speaking in the local environment; responsive to detecting the person speaking in the local environment, presenting a notification through the head-mounted display, the notification providing an option which pauses the gameplay of the video game; responsive to receiving a command indicating selection of the option, pausing the gameplay of the video game.

## Claims

### Claim at position 1

1: A method, comprising:
presenting gameplay of a video game through a head-mounted display, the head-mounted display being disposed in a local environment;
capturing audio from the local environment, and analyzing the captured audio to detect a person speaking in the local environment;
responsive to detecting the person speaking in the local environment, presenting a notification through the head-mounted display, the notification providing an option which pauses the gameplay of the video game;
responsive to receiving a command indicating selection of the option, pausing the gameplay of the video game.

### Claim at position 2 (depends on 1)

2: The method of claim 1, wherein analyzing the captured audio includes applying voice recognition to the captured audio to determine an identity of the person speaking in the local environment.

### Claim at position 3 (depends on 2)

3: The method of claim 2, wherein the notification includes the identity of the person speaking in the local environment.

### Claim at position 4 (depends on 1)

3: The method of claim 1, wherein analyzing the captured audio includes applying sound localization to the captured audio to determine a location of the person speaking in the local environment.

### Claim at position 5 (depends on 1)

4: The method of claim 1, wherein capturing audio from the local environment is performed by a microphone of the head-mounted display.

### Claim at position 6 (depends on 1)

5: The method of claim 1, wherein capturing audio from the local environment is performed by a microphone that is separate from the head-mounted display.

### Claim at position 7 (depends on 1)

6: The method of claim 1, further comprising:
capturing images of the local environment, and analyzing the captured images to detect the person speaking in the local environment.

### Claim at position 8 (depends on 6)

7: The method of claim 6, wherein analyzing the captured images includes applying image recognition to the captured images to determine an identity of the person speaking in the local environment.

### Claim at position 9 (depends on 7)

8: The method of claim 7, wherein the notification includes the identity of the person speaking in the local environment.

### Claim at position 10 (depends on 6)

9: The method of claim 6, wherein analyzing the captured images is configured to determine a location of the person speaking in the local environment.

### Claim at position 11 (depends on 6)

10: The method of claim 6, wherein capturing images of the local environment is performed by a camera of the head-mounted display.

### Claim at position 12 (depends on 6)

11: The method of claim 6, wherein capturing images of the local environment is performed by an external camera separate from the head-mounted display.

### Claim at position 13 (depends on 1)

12: The method of claim 1,
wherein pausing the gameplay of the video game includes identifying an intensity of a gameplay aspect, and progressively reducing the intensity of the gameplay aspect before entering a paused state.

### Claim at position 14 (depends on 12)

13: The method of claim 12, further comprising,
receiving a signal to resume gameplay of the video game;
in response to receiving the signal to resume gameplay, transitioning the gameplay from the paused state to an active state;
wherein transitioning the gameplay from the paused state to the active state includes progressively increasing the intensity of the gameplay aspect.

### Claim at position 15 (depends on 13)

14: The method of claim 13, wherein transitioning the gameplay from the paused state to the active state includes identifying a first gameplay timepoint earlier than a second gameplay timepoint at which the gameplay was paused, and initiating the transitioning from the paused state to the active state from the first gameplay timepoint.

### Claim at position 16

15: A method, comprising:
presenting gameplay of a video game through a head-mounted display, the head-mounted display being disposed in a local environment;
capturing images of the local environment, and analyzing the captured images to detect the person speaking in the local environment;
responsive to detecting the person speaking in the local environment, presenting a notification through the head-mounted display, the notification providing an option which pauses the gameplay of the video game;
responsive to receiving a command indicating selection of the option, pausing the gameplay of the video game.
capturing images of the local environment and analyzing the captured images to detect the person speaking in the local environment.

### Claim at position 17 (depends on 15)

16: The method of claim 15, wherein analyzing the captured images includes applying image recognition to the captured images to determine an identity of the person speaking in the local environment.

### Claim at position 18 (depends on 16)

17: The method of claim 16, wherein the notification includes the identity of the person speaking in the local environment.

### Claim at position 19 (depends on 15)

18: The method of claim 15, wherein analyzing the captured images is configured to determine a location of the person speaking in the local environment.

### Claim at position 20 (depends on 15)

19: The method of claim 15, wherein capturing images of the local environment is performed by a camera of the head-mounted display.

### Claim at position 21 (depends on 15)

20: The method of claim 15, wherein capturing images of the local environment is performed by an external camera separate from the head-mounted display.
